101 lines
3.1 KiB
C#
101 lines
3.1 KiB
C#
using SS14.Shared.Serialization;
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using SS14.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power
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{
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/// <summary>
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/// Feeds energy from the powernet and may have the ability to supply back into it
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/// </summary>
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public class PowerStorageNetComponent : PowerStorageComponent
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{
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public override string Name => "PowerStorage";
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private bool _chargePowernet = false;
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/// <summary>
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/// Do we distribute power into the powernet from our stores if the powernet requires it?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ChargePowernet
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{
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get => _chargePowernet;
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set
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{
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_chargePowernet = value;
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if (Owner.TryGetComponent(out PowerNodeComponent node))
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{
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node.Parent?.UpdateStorageType(this);
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}
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _chargePowernet, "chargepowernet", false);
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}
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public override void OnAdd()
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{
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base.OnAdd();
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if (!Owner.TryGetComponent(out PowerNodeComponent node))
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{
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Owner.AddComponent<PowerNodeComponent>();
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node = Owner.GetComponent<PowerNodeComponent>();
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}
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node.OnPowernetConnect += PowernetConnect;
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node.OnPowernetDisconnect += PowernetDisconnect;
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node.OnPowernetRegenerate += PowernetRegenerate;
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}
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public override void OnRemove()
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{
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if (Owner.TryGetComponent(out PowerNodeComponent node))
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{
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if (node.Parent != null)
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{
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node.Parent.RemovePowerStorage(this);
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}
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node.OnPowernetConnect -= PowernetConnect;
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node.OnPowernetDisconnect -= PowernetDisconnect;
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node.OnPowernetRegenerate -= PowernetRegenerate;
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}
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base.OnRemove();
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}
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/// <summary>
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/// Node has become anchored to a powernet
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="eventarg"></param>
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private void PowernetConnect(object sender, PowernetEventArgs eventarg)
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{
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eventarg.Powernet.AddPowerStorage(this);
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}
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/// <summary>
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/// Node has had its powernet regenerated
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="eventarg"></param>
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private void PowernetRegenerate(object sender, PowernetEventArgs eventarg)
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{
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eventarg.Powernet.AddPowerStorage(this);
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}
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/// <summary>
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/// Node has become unanchored from a powernet
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="eventarg"></param>
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private void PowernetDisconnect(object sender, PowernetEventArgs eventarg)
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{
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eventarg.Powernet.RemovePowerStorage(this);
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}
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}
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}
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