Files
tbd-station-14/Content.Client/GameObjects/Components/Mobs/ICharacterUI.cs
2019-04-15 21:11:38 -06:00

22 lines
660 B
C#

using Content.Client.GameObjects.Components.Actor;
using Robust.Client.UserInterface;
namespace Content.Client.GameObjects.Components.Mobs
{
/// <summary>
/// An interface which is gathered to assemble the character window from multiple components
/// </summary>
public interface ICharacterUI
{
/// <summary>
/// The godot control which holds the character user interface to be included in the window
/// </summary>
Control Scene { get; }
/// <summary>
/// The order it will appear in the character UI, higher is lower
/// </summary>
UIPriority Priority { get; }
}
}