Files
tbd-station-14/Content.Shared/EntityConditions/Conditions/JobEntityConditionSystem.cs
Princess Cheeseballs 4059c29ebc Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00

60 lines
2.2 KiB
C#

using System.Linq;
using Content.Shared.Localizations;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Roles;
using Content.Shared.Roles.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityConditions.Conditions;
/// <summary>
/// Returns true if this entity has any of the specified jobs. False if the entity has no mind, none of the specified jobs, or is jobless.
/// </summary>
/// <inheritdoc cref="EntityConditionSystem{T, TCondition}"/>
public sealed partial class HasJobEntityConditionSystem : EntityConditionSystem<MindContainerComponent, JobCondition>
{
protected override void Condition(Entity<MindContainerComponent> entity, ref EntityConditionEvent<JobCondition> args)
{
// We need a mind in our mind container...
if (!TryComp<MindComponent>(entity.Comp.Mind, out var mind))
return;
foreach (var roleId in mind.MindRoleContainer.ContainedEntities)
{
if (!HasComp<JobRoleComponent>(roleId))
continue;
if (!TryComp<MindRoleComponent>(roleId, out var mindRole))
{
Log.Error($"Encountered job mind role entity {roleId} without a {nameof(MindRoleComponent)}");
continue;
}
if (mindRole.JobPrototype == null)
{
Log.Error($"Encountered job mind role entity {roleId} without a {nameof(JobPrototype)}");
continue;
}
if (!args.Condition.Jobs.Contains(mindRole.JobPrototype.Value))
continue;
args.Result = true;
return;
}
}
}
/// <inheritdoc cref="EntityCondition"/>
public sealed partial class JobCondition : EntityConditionBase<JobCondition>
{
[DataField(required: true)] public List<ProtoId<JobPrototype>> Jobs = [];
public override string EntityConditionGuidebookText(IPrototypeManager prototype)
{
var localizedNames = Jobs.Select(jobId => prototype.Index(jobId).LocalizedName).ToList();
return Loc.GetString("reagent-effect-condition-guidebook-job-condition", ("job", ContentLocalizationManager.FormatListToOr(localizedNames)));
}
}