* Fix some bugs in stations and do a little cleanup. * Begin backporting the guidebook. * wow that's a lot of work. * More work, gives the monkey some more interactions. * disco monkye. * monky * jobs entry. * more writing. * disco * im being harassed * fix spacing. * i hate writing. * Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * builds again * a * pilfer changes from AL * fix and remove unused code * pilfer actual guide changes from AL * localization * more error logs & safety checks * replace controls button with command * add test * todos * pidgin parsing * remove old parser * Move files and change tree sorting * add localization and public methods. * Add help component/verb * rename ITag to IDocumentTag * Fix yml and tweak tooltips * autoclose tooltip * Split container * Fancier-tree * Hover color * txt to xml * oops * Curse you hidden merge conflicts * Rename parsing manager * Stricter arg parsing tag args must now be of the form key="value" * Change default args * Moar tests * nullable enable * Even fancier tree * extremely fancy trees * better indent icons * stricter xml and subheadings * tweak embed margin * Fix parsing bugs * quick fixes. * spain. * ogh * hn bmvdsyc Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
93 lines
2.3 KiB
C#
93 lines
2.3 KiB
C#
using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.UserInterface.Controls.FancyTree;
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/// <summary>
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/// Element of a <see cref="FancyTree"/>
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class TreeItem : PanelContainer
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{
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public const string StyleClassSelected = "selected";
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public const string StyleIdentifierTreeButton = "tree-button";
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public const string StyleClassEvenRow = "even-row";
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public const string StyleClassOddRow = "odd-row";
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public object? Metadata;
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public int Index;
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public FancyTree Tree = default!;
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public event Action<TreeItem>? OnSelected;
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public event Action<TreeItem>? OnDeselected;
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public bool Expanded { get; private set; } = false;
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public TreeItem()
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{
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RobustXamlLoader.Load(this);
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Button.StyleIdentifier = StyleIdentifierTreeButton;
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Body.OnChildAdded += OnItemAdded;
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Body.OnChildRemoved += OnItemRemoved;
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}
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private void OnItemRemoved(Control obj)
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{
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Tree.QueueRowStyleUpdate();
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if (Body.ChildCount == 0)
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{
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Body.Visible = false;
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UpdateIcon();
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}
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}
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private void OnItemAdded(Control obj)
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{
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Tree.QueueRowStyleUpdate();
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if (Body.ChildCount == 1)
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{
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Body.Visible = Expanded && Body.ChildCount != 0;
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UpdateIcon();
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}
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}
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public void SetExpanded(bool value)
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{
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if (Expanded == value)
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return;
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Expanded = value;
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Body.Visible = Expanded && Body.ChildCount > 0;
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UpdateIcon();
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Tree.QueueRowStyleUpdate();
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}
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public void SetSelected(bool value)
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{
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if (value)
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{
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OnSelected?.Invoke(this);
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Button.AddStyleClass(StyleClassSelected);
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}
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else
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{
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OnDeselected?.Invoke(this);
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Button.RemoveStyleClass(StyleClassSelected);
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}
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}
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public void UpdateIcon()
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{
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if (Body.ChildCount == 0)
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Icon.Texture = Tree.IconNoChildren;
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else
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Icon.Texture = Expanded ? Tree.IconExpanded : Tree.IconCollapsed;
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Icon.Modulate = Tree.IconColor;
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Icon.Visible = Icon.Texture != null || !Tree.HideEmptyIcon;
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}
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}
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