Files
tbd-station-14/Content.Client/GameObjects/Components/Research/ProtolatheDatabaseComponent.cs
DrSmugleaf 902aa128c2 Enable nullability in Content.Client (#3257)
* Enable nullability in Content.Client

* Remove #nullable enable

* Merge fixes

* Remove Debug.Assert

* Merge fixes

* Fix build

* Fix build
2021-03-10 14:48:29 +01:00

39 lines
1.2 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Research;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
namespace Content.Client.GameObjects.Components.Research
{
[RegisterComponent]
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
public class ProtolatheDatabaseComponent : SharedProtolatheDatabaseComponent
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
/// <summary>
/// Invoked when the database gets updated.
/// </summary>
public event Action? OnDatabaseUpdated;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not ProtolatheDatabaseState state) return;
Clear();
foreach (var ID in state.Recipes)
{
if(!_prototypeManager.TryIndex(ID, out LatheRecipePrototype? recipe)) continue;
AddRecipe(recipe);
}
OnDatabaseUpdated?.Invoke();
}
}
}