15 lines
435 B
C#
15 lines
435 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Roles.Jobs;
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/// <summary>
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/// Added to mind entities to hold the data for the player's current job.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class JobComponent : Component
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{
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[DataField(required: true), AutoNetworkedField]
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public ProtoId<JobPrototype>? Prototype;
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}
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