using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Roles.Jobs;
///
/// Added to mind entities to hold the data for the player's current job.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class JobComponent : Component
{
[DataField(required: true), AutoNetworkedField]
public ProtoId? Prototype;
}