218 lines
6.9 KiB
C#
218 lines
6.9 KiB
C#
using System.Linq;
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using Content.Server.Chat.Systems;
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using Content.Server.Station.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.PDA;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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namespace Content.Server.AlertLevel;
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public sealed class AlertLevelSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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// Until stations are a prototype, this is how it's going to have to be.
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public const string DefaultAlertLevelSet = "stationAlerts";
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public override void Initialize()
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{
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SubscribeLocalEvent<StationInitializedEvent>(OnStationInitialize);
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_prototypeManager.PrototypesReloaded += OnPrototypeReload;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_prototypeManager.PrototypesReloaded -= OnPrototypeReload;
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}
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public override void Update(float time)
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{
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var query = EntityQueryEnumerator<AlertLevelComponent>();
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while (query.MoveNext(out var station, out var alert))
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{
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if (alert.CurrentDelay <= 0)
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{
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if (alert.ActiveDelay)
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{
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RaiseLocalEvent(new AlertLevelDelayFinishedEvent());
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alert.ActiveDelay = false;
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}
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continue;
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}
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alert.CurrentDelay -= time;
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}
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}
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private void OnStationInitialize(StationInitializedEvent args)
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{
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if (!TryComp<AlertLevelComponent>(args.Station, out var alertLevelComponent))
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return;
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if (!_prototypeManager.TryIndex(alertLevelComponent.AlertLevelPrototype, out AlertLevelPrototype? alerts))
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{
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return;
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}
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alertLevelComponent.AlertLevels = alerts;
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var defaultLevel = alertLevelComponent.AlertLevels.DefaultLevel;
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if (string.IsNullOrEmpty(defaultLevel))
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{
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defaultLevel = alertLevelComponent.AlertLevels.Levels.Keys.First();
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}
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SetLevel(args.Station, defaultLevel, false, false, true);
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}
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private void OnPrototypeReload(PrototypesReloadedEventArgs args)
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{
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if (!args.ByType.TryGetValue(typeof(AlertLevelPrototype), out var alertPrototypes)
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|| !alertPrototypes.Modified.TryGetValue(DefaultAlertLevelSet, out var alertObject)
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|| alertObject is not AlertLevelPrototype alerts)
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{
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return;
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}
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foreach (var comp in EntityQuery<AlertLevelComponent>())
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{
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comp.AlertLevels = alerts;
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if (!comp.AlertLevels.Levels.ContainsKey(comp.CurrentLevel))
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{
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var defaultLevel = comp.AlertLevels.DefaultLevel;
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if (string.IsNullOrEmpty(defaultLevel))
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{
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defaultLevel = comp.AlertLevels.Levels.Keys.First();
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}
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SetLevel(comp.Owner, defaultLevel, true, true, true);
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}
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}
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RaiseLocalEvent(new AlertLevelPrototypeReloadedEvent());
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}
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public float GetAlertLevelDelay(EntityUid station, AlertLevelComponent? alert = null)
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{
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if (!Resolve(station, ref alert))
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{
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return float.NaN;
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}
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return alert.CurrentDelay;
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}
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/// <summary>
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/// Set the alert level based on the station's entity ID.
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/// </summary>
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/// <param name="station">Station entity UID.</param>
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/// <param name="level">Level to change the station's alert level to.</param>
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/// <param name="playSound">Play the alert level's sound.</param>
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/// <param name="announce">Say the alert level's announcement.</param>
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/// <param name="force">Force the alert change. This applies if the alert level is not selectable or not.</param>
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/// <param name="locked">Will it be possible to change level by crew.</param>
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public void SetLevel(EntityUid station, string level, bool playSound, bool announce, bool force = false,
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bool locked = false, MetaDataComponent? dataComponent = null, AlertLevelComponent? component = null)
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{
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if (!Resolve(station, ref component, ref dataComponent)
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|| component.AlertLevels == null
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|| !component.AlertLevels.Levels.TryGetValue(level, out var detail)
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|| component.CurrentLevel == level)
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{
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return;
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}
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if (!force)
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{
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if (!detail.Selectable
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|| component.CurrentDelay > 0
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|| component.IsLevelLocked)
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{
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return;
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}
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component.CurrentDelay = _cfg.GetCVar(CCVars.GameAlertLevelChangeDelay);
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component.ActiveDelay = true;
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}
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component.CurrentLevel = level;
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component.IsLevelLocked = locked;
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var stationName = dataComponent.EntityName;
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var name = level.ToLower();
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if (Loc.TryGetString($"alert-level-{level}", out var locName))
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{
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name = locName.ToLower();
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}
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// Announcement text. Is passed into announcementFull.
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var announcement = detail.Announcement;
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if (Loc.TryGetString(detail.Announcement, out var locAnnouncement))
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{
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announcement = locAnnouncement;
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}
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// The full announcement to be spat out into chat.
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var announcementFull = Loc.GetString("alert-level-announcement", ("name", name), ("announcement", announcement));
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var playDefault = false;
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if (playSound)
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{
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if (detail.Sound != null)
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{
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var filter = _stationSystem.GetInOwningStation(station);
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SoundSystem.Play(detail.Sound.GetSound(), filter, detail.Sound.Params);
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}
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else
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{
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playDefault = true;
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}
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}
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if (announce)
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{
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_chatSystem.DispatchStationAnnouncement(station, announcementFull, playDefaultSound: playDefault,
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colorOverride: detail.Color, sender: stationName);
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}
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RaiseLocalEvent(new AlertLevelChangedEvent(station, level));
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var pdas = EntityQueryEnumerator<PdaComponent>();
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while (pdas.MoveNext(out var ent, out var comp))
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{
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RaiseLocalEvent(ent,new AlertLevelChangedEvent(station, level));
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}
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}
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}
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public sealed class AlertLevelDelayFinishedEvent : EntityEventArgs
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{}
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public sealed class AlertLevelPrototypeReloadedEvent : EntityEventArgs
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{}
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public sealed class AlertLevelChangedEvent : EntityEventArgs
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{
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public EntityUid Station { get; }
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public string AlertLevel { get; }
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public AlertLevelChangedEvent(EntityUid station, string alertLevel)
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{
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Station = station;
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AlertLevel = alertLevel;
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}
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}
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