Files
tbd-station-14/Content.Server/Dragon/DragonSystem.cs

210 lines
8.7 KiB
C#

using Content.Server.Body.Systems;
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Shared.Actions;
using Content.Shared.CharacterAppearance.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.MobState;
using Content.Shared.MobState.Components;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using System.Threading;
namespace Content.Server.Dragon
{
public sealed class DragonSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DragonComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<DragonComponent, DragonDevourComplete>(OnDragonDevourComplete);
SubscribeLocalEvent<DragonComponent, DragonDevourActionEvent>(OnDevourAction);
SubscribeLocalEvent<DragonComponent, DragonSpawnActionEvent>(OnDragonSpawnAction);
SubscribeLocalEvent<DragonComponent, DragonStructureDevourComplete>(OnDragonStructureDevourComplete);
SubscribeLocalEvent<DragonComponent, DragonDevourCancelledEvent>(OnDragonDevourCancelled);
SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
}
private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args)
{
//Empties the stomach upon death
//TODO: Do this when the dragon gets butchered instead
if (args.CurrentMobState == DamageState.Dead)
{
if (component.SoundDeath != null)
_audioSystem.PlayPvs(component.SoundDeath, uid, component.SoundDeath.Params);
component.DragonStomach.EmptyContainer();
}
}
private void OnDragonDevourCancelled(EntityUid uid, DragonComponent component, DragonDevourCancelledEvent args)
{
component.CancelToken = null;
}
private void OnDragonDevourComplete(EntityUid uid, DragonComponent component, DragonDevourComplete args)
{
component.CancelToken = null;
var ichorInjection = new Solution(component.DevourChem, component.DevourHealRate);
//Humanoid devours allow dragon to get eggs, corpses included
if (EntityManager.HasComponent<HumanoidAppearanceComponent>(args.Target))
{
// Add a spawn for a consumed humanoid
component.SpawnsLeft = Math.Min(component.SpawnsLeft + 1, component.MaxSpawns);
}
//Non-humanoid mobs can only heal dragon for half the normal amount, with no additional spawn tickets
else
{
ichorInjection.ScaleSolution(0.5f);
}
_bloodstreamSystem.TryAddToChemicals(uid, ichorInjection);
component.DragonStomach.Insert(args.Target);
if (component.SoundDevour != null)
_audioSystem.PlayPvs(component.SoundDevour, uid, component.SoundDevour.Params);
}
private void OnDragonStructureDevourComplete(EntityUid uid, DragonComponent component, DragonStructureDevourComplete args)
{
component.CancelToken = null;
//TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow.
EntityManager.QueueDeleteEntity(args.Target);
if (component.SoundDevour != null)
_audioSystem.PlayPvs(component.SoundDevour, uid, component.SoundDevour.Params);
}
private void OnStartup(EntityUid uid, DragonComponent component, ComponentStartup args)
{
component.SpawnsLeft = Math.Min(component.SpawnsLeft, component.MaxSpawns);
//Dragon doesn't actually chew, since he sends targets right into his stomach.
//I did it mom, I added ERP content into upstream. Legally!
component.DragonStomach = _containerSystem.EnsureContainer<Container>(uid, "dragon_stomach");
if (component.DevourAction != null)
_actionsSystem.AddAction(uid, component.DevourAction, null);
if (component.SpawnAction != null)
_actionsSystem.AddAction(uid, component.SpawnAction, null);
if (component.SoundRoar != null)
_audioSystem.Play(component.SoundRoar, Filter.Pvs(uid, 4f, EntityManager), uid, component.SoundRoar.Params);
}
/// <summary>
/// The devour action
/// </summary>
private void OnDevourAction(EntityUid uid, DragonComponent component, DragonDevourActionEvent args)
{
if (component.CancelToken != null ||
args.Handled ||
component.DevourWhitelist?.IsValid(args.Target, EntityManager) != true)
{
return;
}
args.Handled = true;
var target = args.Target;
// Structure and mob devours handled differently.
if (EntityManager.TryGetComponent(target, out MobStateComponent? targetState))
{
switch (targetState.CurrentState)
{
case DamageState.Critical:
case DamageState.Dead:
component.CancelToken = new CancellationTokenSource();
_doAfterSystem.DoAfter(new DoAfterEventArgs(uid, component.DevourTime, component.CancelToken.Token, target)
{
UserFinishedEvent = new DragonDevourComplete(uid, target),
UserCancelledEvent = new DragonDevourCancelledEvent(),
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnStun = true,
});
break;
default:
_popupSystem.PopupEntity(Loc.GetString("devour-action-popup-message-fail-target-alive"), uid, Filter.Entities(uid));
break;
}
return;
}
_popupSystem.PopupEntity(Loc.GetString("devour-action-popup-message-structure"), uid, Filter.Entities(uid));
if (component.SoundStructureDevour != null)
_audioSystem.PlayPvs(component.SoundStructureDevour, uid, component.SoundStructureDevour.Params);
component.CancelToken = new CancellationTokenSource();
_doAfterSystem.DoAfter(new DoAfterEventArgs(uid, component.StructureDevourTime, component.CancelToken.Token, target)
{
UserFinishedEvent = new DragonStructureDevourComplete(uid, target),
UserCancelledEvent = new DragonDevourCancelledEvent(),
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnStun = true,
});
}
private void OnDragonSpawnAction(EntityUid dragonuid, DragonComponent component, DragonSpawnActionEvent args)
{
if (component.SpawnPrototype == null)
return;
// If dragon has spawns then add one.
if (component.SpawnsLeft > 0)
{
Spawn(component.SpawnPrototype, Transform(dragonuid).Coordinates);
component.SpawnsLeft--;
return;
}
_popupSystem.PopupEntity(Loc.GetString("dragon-spawn-action-popup-message-fail-no-eggs"), dragonuid, Filter.Entities(dragonuid));
}
private sealed class DragonDevourComplete : EntityEventArgs
{
public EntityUid User { get; }
public EntityUid Target { get; }
public DragonDevourComplete(EntityUid user, EntityUid target)
{
User = user;
Target = target;
}
}
private sealed class DragonStructureDevourComplete : EntityEventArgs
{
public EntityUid User { get; }
public EntityUid Target { get; }
public DragonStructureDevourComplete(EntityUid user, EntityUid target)
{
User = user;
Target = target;
}
}
private sealed class DragonDevourCancelledEvent : EntityEventArgs {}
}
}