Files
tbd-station-14/Content.Client/Security/DeployableBarrierVisualizer.cs
2021-10-02 16:53:20 +02:00

32 lines
926 B
C#

using Content.Shared.Security;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Security
{
[UsedImplicitly]
public class DeployableBarrierVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
return;
if (!component.TryGetData(DeployableBarrierVisuals.State, out DeployableBarrierState state))
return;
switch (state)
{
case DeployableBarrierState.Idle:
sprite.LayerSetState(0, "idle");
break;
case DeployableBarrierState.Deployed:
sprite.LayerSetState(0, "deployed");
break;
}
}
}
}