36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System;
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using Content.Shared.Damage;
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using Content.Shared.Sound;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Weapon.Ranged
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{
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[RegisterComponent]
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public sealed class ServerRangedWeaponComponent : SharedRangedWeaponComponent
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{
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public TimeSpan LastFireTime;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("clumsyCheck")]
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public bool ClumsyCheck { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("clumsyExplodeChance")]
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public float ClumsyExplodeChance { get; set; } = 0.5f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("canHotspot")]
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public bool CanHotspot = true;
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[DataField("clumsyWeaponHandlingSound")]
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public SoundSpecifier ClumsyWeaponHandlingSound = new SoundPathSpecifier("/Audio/Items/bikehorn.ogg");
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[DataField("clumsyWeaponShotSound")]
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public SoundSpecifier ClumsyWeaponShotSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/bang.ogg");
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}
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}
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