using System; using Content.Shared.Damage; using Content.Shared.Sound; using Content.Shared.Weapons.Ranged.Components; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Weapon.Ranged { [RegisterComponent] public sealed class ServerRangedWeaponComponent : SharedRangedWeaponComponent { public TimeSpan LastFireTime; [ViewVariables(VVAccess.ReadWrite)] [DataField("clumsyCheck")] public bool ClumsyCheck { get; set; } = true; [ViewVariables(VVAccess.ReadWrite)] [DataField("clumsyExplodeChance")] public float ClumsyExplodeChance { get; set; } = 0.5f; [ViewVariables(VVAccess.ReadWrite)] [DataField("canHotspot")] public bool CanHotspot = true; [DataField("clumsyWeaponHandlingSound")] public SoundSpecifier ClumsyWeaponHandlingSound = new SoundPathSpecifier("/Audio/Items/bikehorn.ogg"); [DataField("clumsyWeaponShotSound")] public SoundSpecifier ClumsyWeaponShotSound = new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/bang.ogg"); } }