87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
using System.Collections.Generic;
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using Content.Server.Maps.NameGenerators;
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using Content.Shared.Roles;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Utility;
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namespace Content.Server.Maps;
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/// <summary>
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/// Prototype data for a game map.
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/// </summary>
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[Prototype("gameMap")]
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public sealed class GameMapPrototype : IPrototype
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{
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/// <inheritdoc/>
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[DataField("id", required: true)]
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public string ID { get; } = default!;
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/// <summary>
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/// Minimum players for the given map.
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/// </summary>
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[DataField("minPlayers", required: true)]
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public uint MinPlayers { get; }
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/// <summary>
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/// Maximum players for the given map.
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/// </summary>
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[DataField("maxPlayers")]
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public uint MaxPlayers { get; } = uint.MaxValue;
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/// <summary>
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/// Name of the map to use in generic messages, like the map vote.
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/// </summary>
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[DataField("mapName", required: true)]
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public string MapName { get; } = default!;
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/// <summary>
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/// Name of the given map.
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/// </summary>
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[DataField("mapNameTemplate")]
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public string? MapNameTemplate { get; } = default!;
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/// <summary>
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/// Name generator to use for the map, if any.
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/// </summary>
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[DataField("nameGenerator")]
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public GameMapNameGenerator? NameGenerator { get; } = default!;
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/// <summary>
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/// Relative directory path to the given map, i.e. `Maps/saltern.yml`
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/// </summary>
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[DataField("mapPath", required: true)]
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public ResourcePath MapPath { get; } = default!;
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/// <summary>
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/// Controls if the map can be used as a fallback if no maps are eligible.
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/// </summary>
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[DataField("fallback")]
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public bool Fallback { get; }
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/// <summary>
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/// Controls if the map can be voted for.
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/// </summary>
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[DataField("votable")]
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public bool Votable { get; } = true;
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[DataField("conditions")]
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public List<GameMapCondition> Conditions { get; } = new();
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/// <summary>
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/// Jobs used at round start should the station run out of job slots.
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/// Doesn't necessarily mean the station has infinite slots for the given jobs midround!
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/// </summary>
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[DataField("overflowJobs", required: true, customTypeSerializer:typeof(PrototypeIdListSerializer<JobPrototype>))]
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public List<string> OverflowJobs { get; } = default!;
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/// <summary>
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/// Index of all jobs available on the station, of form
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/// jobname: [roundstart, midround]
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/// </summary>
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[DataField("availableJobs", required: true, customTypeSerializer:typeof(PrototypeIdDictionarySerializer<List<int>, JobPrototype>))]
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public Dictionary<string, List<int>> AvailableJobs { get; } = default!;
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}
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