using System.Collections.Generic;
using Content.Server.Maps.NameGenerators;
using Content.Shared.Roles;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Robust.Shared.Utility;
namespace Content.Server.Maps;
///
/// Prototype data for a game map.
///
[Prototype("gameMap")]
public sealed class GameMapPrototype : IPrototype
{
///
[DataField("id", required: true)]
public string ID { get; } = default!;
///
/// Minimum players for the given map.
///
[DataField("minPlayers", required: true)]
public uint MinPlayers { get; }
///
/// Maximum players for the given map.
///
[DataField("maxPlayers")]
public uint MaxPlayers { get; } = uint.MaxValue;
///
/// Name of the map to use in generic messages, like the map vote.
///
[DataField("mapName", required: true)]
public string MapName { get; } = default!;
///
/// Name of the given map.
///
[DataField("mapNameTemplate")]
public string? MapNameTemplate { get; } = default!;
///
/// Name generator to use for the map, if any.
///
[DataField("nameGenerator")]
public GameMapNameGenerator? NameGenerator { get; } = default!;
///
/// Relative directory path to the given map, i.e. `Maps/saltern.yml`
///
[DataField("mapPath", required: true)]
public ResourcePath MapPath { get; } = default!;
///
/// Controls if the map can be used as a fallback if no maps are eligible.
///
[DataField("fallback")]
public bool Fallback { get; }
///
/// Controls if the map can be voted for.
///
[DataField("votable")]
public bool Votable { get; } = true;
[DataField("conditions")]
public List Conditions { get; } = new();
///
/// Jobs used at round start should the station run out of job slots.
/// Doesn't necessarily mean the station has infinite slots for the given jobs midround!
///
[DataField("overflowJobs", required: true, customTypeSerializer:typeof(PrototypeIdListSerializer))]
public List OverflowJobs { get; } = default!;
///
/// Index of all jobs available on the station, of form
/// jobname: [roundstart, midround]
///
[DataField("availableJobs", required: true, customTypeSerializer:typeof(PrototypeIdDictionarySerializer, JobPrototype>))]
public Dictionary> AvailableJobs { get; } = default!;
}