Trialmins can already use VV to do this manually, no reason not to just give them the verb
67 lines
2.4 KiB
C#
67 lines
2.4 KiB
C#
using Content.Server.Administration;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Mind.Components;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Ghost.Roles
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{
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[AdminCommand(AdminFlags.Admin)]
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public sealed class MakeGhostRoleCommand : IConsoleCommand
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{
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public string Command => "makeghostrole";
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public string Description => "Turns an entity into a ghost role.";
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public string Help => $"Usage: {Command} <entity uid> <name> <description> [<rules>]";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 3 || args.Length > 4)
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{
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shell.WriteLine($"Invalid amount of arguments.\n{Help}");
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!EntityUid.TryParse(args[0], out var uid))
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{
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shell.WriteLine($"{args[0]} is not a valid entity uid.");
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return;
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}
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if (!entityManager.TryGetComponent(uid, out MetaDataComponent? metaData))
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{
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shell.WriteLine($"No entity found with uid {uid}");
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return;
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}
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if (entityManager.TryGetComponent(uid, out MindComponent? mind) &&
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mind.HasMind)
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{
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shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a mind.");
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return;
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}
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var name = args[1];
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var description = args[2];
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var rules = args.Length >= 4 ? args[3] : Loc.GetString("ghost-role-component-default-rules");
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if (entityManager.TryGetComponent(uid, out GhostTakeoverAvailableComponent? takeOver))
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{
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shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a {nameof(GhostTakeoverAvailableComponent)}");
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return;
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}
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takeOver = entityManager.AddComponent<GhostTakeoverAvailableComponent>(uid);
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takeOver.RoleName = name;
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takeOver.RoleDescription = description;
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takeOver.RoleRules = rules;
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shell.WriteLine($"Made entity {metaData.EntityName} a ghost role.");
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}
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}
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}
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