Files
tbd-station-14/Content.Server/Ghost/Roles/MakeGhostRoleCommand.cs
Kara D 9750e1928a Change makeghostrole perms
Trialmins can already use VV to do this manually, no reason not to just give them the verb
2022-03-12 12:00:00 -07:00

67 lines
2.4 KiB
C#

using Content.Server.Administration;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Mind.Components;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Ghost.Roles
{
[AdminCommand(AdminFlags.Admin)]
public sealed class MakeGhostRoleCommand : IConsoleCommand
{
public string Command => "makeghostrole";
public string Description => "Turns an entity into a ghost role.";
public string Help => $"Usage: {Command} <entity uid> <name> <description> [<rules>]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 3 || args.Length > 4)
{
shell.WriteLine($"Invalid amount of arguments.\n{Help}");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!EntityUid.TryParse(args[0], out var uid))
{
shell.WriteLine($"{args[0]} is not a valid entity uid.");
return;
}
if (!entityManager.TryGetComponent(uid, out MetaDataComponent? metaData))
{
shell.WriteLine($"No entity found with uid {uid}");
return;
}
if (entityManager.TryGetComponent(uid, out MindComponent? mind) &&
mind.HasMind)
{
shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a mind.");
return;
}
var name = args[1];
var description = args[2];
var rules = args.Length >= 4 ? args[3] : Loc.GetString("ghost-role-component-default-rules");
if (entityManager.TryGetComponent(uid, out GhostTakeoverAvailableComponent? takeOver))
{
shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a {nameof(GhostTakeoverAvailableComponent)}");
return;
}
takeOver = entityManager.AddComponent<GhostTakeoverAvailableComponent>(uid);
takeOver.RoleName = name;
takeOver.RoleDescription = description;
takeOver.RoleRules = rules;
shell.WriteLine($"Made entity {metaData.EntityName} a ghost role.");
}
}
}