using Content.Server.Administration; using Content.Server.Ghost.Roles.Components; using Content.Server.Mind.Components; using Content.Shared.Administration; using Robust.Shared.Console; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; namespace Content.Server.Ghost.Roles { [AdminCommand(AdminFlags.Admin)] public sealed class MakeGhostRoleCommand : IConsoleCommand { public string Command => "makeghostrole"; public string Description => "Turns an entity into a ghost role."; public string Help => $"Usage: {Command} []"; public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length < 3 || args.Length > 4) { shell.WriteLine($"Invalid amount of arguments.\n{Help}"); return; } var entityManager = IoCManager.Resolve(); if (!EntityUid.TryParse(args[0], out var uid)) { shell.WriteLine($"{args[0]} is not a valid entity uid."); return; } if (!entityManager.TryGetComponent(uid, out MetaDataComponent? metaData)) { shell.WriteLine($"No entity found with uid {uid}"); return; } if (entityManager.TryGetComponent(uid, out MindComponent? mind) && mind.HasMind) { shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a mind."); return; } var name = args[1]; var description = args[2]; var rules = args.Length >= 4 ? args[3] : Loc.GetString("ghost-role-component-default-rules"); if (entityManager.TryGetComponent(uid, out GhostTakeoverAvailableComponent? takeOver)) { shell.WriteLine($"Entity {metaData.EntityName} with id {uid} already has a {nameof(GhostTakeoverAvailableComponent)}"); return; } takeOver = entityManager.AddComponent(uid); takeOver.RoleName = name; takeOver.RoleDescription = description; takeOver.RoleRules = rules; shell.WriteLine($"Made entity {metaData.EntityName} a ghost role."); } } }