95 lines
3.7 KiB
C#
95 lines
3.7 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Administration;
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using Content.Shared.Damage;
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using Content.Shared.Jittering;
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using Content.Shared.MobState.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.StatusEffect;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public sealed class RejuvenateCommand : IConsoleCommand
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{
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public string Command => "rejuvenate";
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public string Description => Loc.GetString("rejuvenate-command-description");
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public string Help => Loc.GetString("rejuvenate-command-help-text");
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 1 && shell.Player is IPlayerSession player) //Try to heal the users mob if applicable
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{
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shell.WriteLine(Loc.GetString("rejuvenate-command-self-heal-message"));
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if (player.AttachedEntity == null)
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{
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shell.WriteLine(Loc.GetString("rejuvenate-command-no-entity-attached-message"));
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return;
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}
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PerformRejuvenate(player.AttachedEntity.Value);
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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foreach (var arg in args)
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{
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if (!EntityUid.TryParse(arg, out var entity) || !entityManager.EntityExists(entity))
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{
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shell.WriteLine(Loc.GetString("shell-could-not-find-entity",("entity", arg)));
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continue;
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}
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PerformRejuvenate(entity);
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}
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}
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public static void PerformRejuvenate(EntityUid target)
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{
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var targetUid = target;
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var entMan = IoCManager.Resolve<IEntityManager>();
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entMan.GetComponentOrNull<MobStateComponent>(targetUid)?.UpdateState(0);
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entMan.GetComponentOrNull<HungerComponent>(targetUid)?.ResetFood();
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entMan.GetComponentOrNull<ThirstComponent>(targetUid)?.ResetThirst();
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// TODO holy shit make this an event my man!
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EntitySystem.Get<StatusEffectsSystem>().TryRemoveAllStatusEffects(target);
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if (entMan.TryGetComponent(target, out FlammableComponent? flammable))
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{
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EntitySystem.Get<FlammableSystem>().Extinguish(target, flammable);
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}
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if (entMan.TryGetComponent(target, out DamageableComponent? damageable))
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{
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EntitySystem.Get<DamageableSystem>().SetAllDamage(damageable, 0);
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}
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if (entMan.TryGetComponent(target, out CreamPiedComponent? creamPied))
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{
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EntitySystem.Get<CreamPieSystem>().SetCreamPied(target, creamPied, false);
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}
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if (entMan.TryGetComponent(target, out BloodstreamComponent? bloodStream))
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{
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var sys = EntitySystem.Get<BloodstreamSystem>();
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sys.TryModifyBleedAmount(target, -bloodStream.BleedAmount, bloodStream);
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sys.TryModifyBloodLevel(target, bloodStream.BloodSolution.AvailableVolume, bloodStream);
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}
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if (entMan.HasComponent<JitteringComponent>(target))
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{
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entMan.RemoveComponent<JitteringComponent>(target);
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}
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}
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}
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}
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