49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using Content.Shared.Salvage.Expeditions;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Salvage.UI;
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[UsedImplicitly]
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public sealed class SalvageExpeditionConsoleBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private SalvageExpeditionWindow? _window;
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public SalvageExpeditionConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new SalvageExpeditionWindow();
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_window.ClaimMission += index =>
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{
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SendMessage(new ClaimSalvageMessage()
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{
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Index = index,
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});
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};
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_window.OnClose += Close;
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_window?.OpenCenteredLeft();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_window?.Dispose();
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_window = null;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not SalvageExpeditionConsoleState current)
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return;
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_window?.UpdateState(current);
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}
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}
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