using Content.Shared.Salvage.Expeditions; using JetBrains.Annotations; using Robust.Client.GameObjects; namespace Content.Client.Salvage.UI; [UsedImplicitly] public sealed class SalvageExpeditionConsoleBoundUserInterface : BoundUserInterface { [ViewVariables] private SalvageExpeditionWindow? _window; public SalvageExpeditionConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _window = new SalvageExpeditionWindow(); _window.ClaimMission += index => { SendMessage(new ClaimSalvageMessage() { Index = index, }); }; _window.OnClose += Close; _window?.OpenCenteredLeft(); } protected override void Dispose(bool disposing) { base.Dispose(disposing); _window?.Dispose(); _window = null; } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (state is not SalvageExpeditionConsoleState current) return; _window?.UpdateState(current); } }