455 lines
18 KiB
C#
455 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components
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{
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/// <summary>
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/// Contains all the server-side logic for chem masters. See also <see cref="SharedChemMasterComponent"/>.
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/// This includes initializing the component based on prototype data, and sending and receiving messages from the client.
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/// Messages sent to the client are used to update update the user interface for a component instance.
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/// Messages sent from the client are used to handle ui button presses.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IInteractUsing))]
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public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing
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{
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[ViewVariables]
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public ContainerSlot BeakerContainer = default!;
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[ViewVariables]
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public bool HasBeaker => BeakerContainer.ContainedEntity != null;
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[ViewVariables]
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private bool _bufferModeTransfer = true;
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[ViewVariables]
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private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables]
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private Solution BufferSolution => _bufferSolution ??= EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner.Uid, SolutionName);
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private Solution? _bufferSolution;
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[ViewVariables]
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private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ChemMasterUiKey.Key);
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[DataField("clickSound")]
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private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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/// <summary>
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/// Called once per instance of this component. Gets references to any other components needed
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/// by this component and initializes it's UI and other data.
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/// </summary>
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protected override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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// Name relied upon by construction graph machine.yml to ensure beaker doesn't get deleted
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BeakerContainer =
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ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-reagentContainerContainer");
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_bufferSolution = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner.Uid, SolutionName);
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UpdateUserInterface();
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}
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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#pragma warning disable 618
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base.HandleMessage(message, component);
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#pragma warning restore 618
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switch (message)
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{
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case PowerChangedMessage:
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OnPowerChanged();
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break;
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}
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}
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private void OnPowerChanged()
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{
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UpdateUserInterface();
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}
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/// <summary>
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/// Handles ui messages from the client. For things such as button presses
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/// which interact with the world and require server action.
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/// </summary>
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/// <param name="obj">A user interface message from the client.</param>
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (obj.Session.AttachedEntity == null)
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{
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return;
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}
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var msg = (UiActionMessage) obj.Message;
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var needsPower = msg.action switch
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{
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UiAction.Eject => false,
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_ => true,
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};
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if (!PlayerCanUseChemMaster(obj.Session.AttachedEntity, needsPower))
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return;
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switch (msg.action)
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{
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case UiAction.Eject:
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TryEject(obj.Session.AttachedEntity);
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break;
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case UiAction.ChemButton:
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TransferReagent(msg.id, msg.amount, msg.isBuffer);
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break;
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case UiAction.Transfer:
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_bufferModeTransfer = true;
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UpdateUserInterface();
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break;
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case UiAction.Discard:
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_bufferModeTransfer = false;
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UpdateUserInterface();
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break;
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case UiAction.CreatePills:
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case UiAction.CreateBottles:
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TryCreatePackage(obj.Session.AttachedEntity, msg.action, msg.pillAmount, msg.bottleAmount);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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ClickSound();
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}
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/// <summary>
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/// Checks whether the player entity is able to use the chem master.
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/// </summary>
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/// <param name="playerEntity">The player entity.</param>
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/// <param name="needsPower">whether the device requires power</param>
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/// <returns>Returns true if the entity can use the chem master, and false if it cannot.</returns>
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private bool PlayerCanUseChemMaster(IEntity? playerEntity, bool needsPower = true)
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{
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//Need player entity to check if they are still able to use the chem master
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if (playerEntity == null)
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return false;
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var actionBlocker = EntitySystem.Get<ActionBlockerSystem>();
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//Check if player can interact in their current state
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if (!actionBlocker.CanInteract(playerEntity) || !actionBlocker.CanUse(playerEntity))
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return false;
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//Check if device is powered
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if (needsPower && !Powered)
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return false;
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return true;
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}
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/// <summary>
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/// Gets component data to be used to update the user interface client-side.
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/// </summary>
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/// <returns>Returns a <see cref="SharedChemMasterComponent.ChemMasterBoundUserInterfaceState"/></returns>
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private ChemMasterBoundUserInterfaceState GetUserInterfaceState()
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{
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var beaker = BeakerContainer.ContainedEntity;
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if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
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!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker.Uid, fits.Solution, out var beakerSolution))
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{
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return new ChemMasterBoundUserInterfaceState(Powered, false, FixedPoint2.New(0), FixedPoint2.New(0),
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"", Owner.Name, new List<Solution.ReagentQuantity>(), BufferSolution.Contents, _bufferModeTransfer,
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BufferSolution.TotalVolume);
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}
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return new ChemMasterBoundUserInterfaceState(Powered, true, beakerSolution.CurrentVolume,
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beakerSolution.MaxVolume,
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beaker.Name, Owner.Name, beakerSolution.Contents, BufferSolution.Contents, _bufferModeTransfer,
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BufferSolution.TotalVolume);
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}
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public void UpdateUserInterface()
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{
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var state = GetUserInterfaceState();
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UserInterface?.SetState(state);
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}
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/// <summary>
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/// If this component contains an entity with a <see cref="Solution"/>, eject it.
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/// Tries to eject into user's hands first, then ejects onto chem master if both hands are full.
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/// </summary>
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public void TryEject(IEntity user)
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{
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if (!HasBeaker)
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return;
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var beaker = BeakerContainer.ContainedEntity;
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if (beaker is null)
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return;
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BeakerContainer.Remove(beaker);
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UpdateUserInterface();
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if (!user.TryGetComponent<HandsComponent>(out var hands) ||
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!beaker.TryGetComponent<ItemComponent>(out var item))
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return;
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if (hands.CanPutInHand(item))
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hands.PutInHand(item);
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}
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private void TransferReagent(string id, FixedPoint2 amount, bool isBuffer)
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{
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if (!HasBeaker && _bufferModeTransfer) return;
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var beaker = BeakerContainer.ContainedEntity;
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if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) ||
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!EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(beaker.Uid, fits.Solution, out var beakerSolution))
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return;
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if (isBuffer)
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{
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foreach (var reagent in BufferSolution.Contents)
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{
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if (reagent.ReagentId == id)
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{
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FixedPoint2 actualAmount;
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if (
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amount == FixedPoint2
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.New(-1)) //amount is FixedPoint2.New(-1) when the client sends a message requesting to remove all solution from the container
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{
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actualAmount = FixedPoint2.Min(reagent.Quantity, beakerSolution.AvailableVolume);
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}
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else
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{
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actualAmount = FixedPoint2.Min(reagent.Quantity, amount, beakerSolution.AvailableVolume);
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}
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BufferSolution.RemoveReagent(id, actualAmount);
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if (_bufferModeTransfer)
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{
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EntitySystem.Get<SolutionContainerSystem>()
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.TryAddReagent(beaker.Uid, beakerSolution, id, actualAmount, out var _);
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// beakerSolution.Solution.AddReagent(id, actualAmount);
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}
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break;
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}
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}
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}
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else
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{
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foreach (var reagent in beakerSolution.Contents)
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{
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if (reagent.ReagentId == id)
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{
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FixedPoint2 actualAmount;
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if (amount == FixedPoint2.New(-1))
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{
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actualAmount = reagent.Quantity;
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}
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else
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{
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actualAmount = FixedPoint2.Min(reagent.Quantity, amount);
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}
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EntitySystem.Get<SolutionContainerSystem>().TryRemoveReagent(beaker.Uid, beakerSolution, id, actualAmount);
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BufferSolution.AddReagent(id, actualAmount);
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break;
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}
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}
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}
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UpdateUserInterface();
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}
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private void TryCreatePackage(IEntity user, UiAction action, int pillAmount, int bottleAmount)
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{
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if (BufferSolution.TotalVolume == 0)
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return;
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if (action == UiAction.CreateBottles)
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{
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var individualVolume = BufferSolution.TotalVolume / FixedPoint2.New(bottleAmount);
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if (individualVolume < FixedPoint2.New(1))
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return;
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var actualVolume = FixedPoint2.Min(individualVolume, FixedPoint2.New(30));
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for (int i = 0; i < bottleAmount; i++)
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{
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var bottle = Owner.EntityManager.SpawnEntity("ChemistryEmptyBottle01", Owner.Transform.Coordinates);
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var bufferSolution = BufferSolution.SplitSolution(actualVolume);
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var bottleSolution = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(bottle.Uid, "drink");
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EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(bottle.Uid, bottleSolution, bufferSolution);
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//Try to give them the bottle
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if (user.TryGetComponent<HandsComponent>(out var hands) &&
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bottle.TryGetComponent<ItemComponent>(out var item))
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{
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if (hands.CanPutInHand(item))
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{
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hands.PutInHand(item);
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continue;
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}
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}
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//Put it on the floor
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bottle.Transform.Coordinates = user.Transform.Coordinates;
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//Give it an offset
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bottle.RandomOffset(0.2f);
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}
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}
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else //Pills
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{
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var individualVolume = BufferSolution.TotalVolume / FixedPoint2.New(pillAmount);
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if (individualVolume < FixedPoint2.New(1))
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return;
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var actualVolume = FixedPoint2.Min(individualVolume, FixedPoint2.New(50));
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for (int i = 0; i < pillAmount; i++)
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{
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var pill = Owner.EntityManager.SpawnEntity("pill", Owner.Transform.Coordinates);
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var bufferSolution = BufferSolution.SplitSolution(actualVolume);
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var pillSolution = EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(pill.Uid, "food");
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EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(pill.Uid, pillSolution, bufferSolution);
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//Try to give them the bottle
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if (user.TryGetComponent<HandsComponent>(out var hands) &&
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pill.TryGetComponent<ItemComponent>(out var item))
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{
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if (hands.CanPutInHand(item))
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{
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hands.PutInHand(item);
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continue;
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}
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}
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//Put it on the floor
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pill.Transform.Coordinates = user.Transform.Coordinates;
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//Give it an offset
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pill.RandomOffset(0.2f);
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}
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}
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UpdateUserInterface();
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}
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/// <summary>
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/// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible.
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/// </summary>
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/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
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void IActivate.Activate(ActivateEventArgs args)
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{
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if (!args.User.TryGetComponent(out ActorComponent? actor))
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{
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return;
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}
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-activate-no-hands"));
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return;
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}
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var activeHandEntity = hands.GetActiveHand?.Owner;
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if (activeHandEntity == null)
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{
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UserInterface?.Open(actor.PlayerSession);
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}
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}
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/// <summary>
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/// Called when you click the owner entity with something in your active hand. If the entity in your hand
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/// contains a <see cref="Solution"/>, if you have hands, and if the chem master doesn't already
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/// hold a container, it will be added to the chem master.
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/// </summary>
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/// <param name="args">Data relevant to the event such as the actor which triggered it.</param>
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/// <returns></returns>
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (!args.User.TryGetComponent(out IHandsComponent? hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-interact-using-no-hands"));
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return true;
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}
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if (hands.GetActiveHand == null)
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{
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Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-interact-using-nothing-in-hands"));
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return false;
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}
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var activeHandEntity = hands.GetActiveHand.Owner;
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if (activeHandEntity.HasComponent<SolutionContainerManagerComponent>())
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{
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if (HasBeaker)
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{
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Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-has-beaker-already-message"));
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}
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else if (!activeHandEntity.HasComponent<FitsInDispenserComponent>())
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{
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//If it can't fit in the chem master, don't put it in. For example, buckets and mop buckets can't fit.
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Owner.PopupMessage(args.User,
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Loc.GetString("chem-master-component-container-too-large-message",
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("container", activeHandEntity)));
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}
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else
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{
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BeakerContainer.Insert(activeHandEntity);
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UpdateUserInterface();
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}
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}
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else
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{
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Owner.PopupMessage(args.User,
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Loc.GetString("chem-master-component-cannot-put-entity-message", ("entity", activeHandEntity)));
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// TBD: This is very definitely hax so that Construction & Wires get a chance to handle things.
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// When this is ECS'd, drop this in favour of proper prioritization.
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// Since this is a catch-all handler, that means do this last!
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// Also note ReagentDispenserComponent did something similar before I got here.
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return false;
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}
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return true;
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}
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private void ClickSound()
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{
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SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f));
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}
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}
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}
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