using System; using System.Collections.Generic; using System.Threading.Tasks; using Content.Server.Chemistry.Components.SolutionManager; using Content.Server.Chemistry.EntitySystems; using Content.Server.Hands.Components; using Content.Server.Items; using Content.Server.Power.Components; using Content.Server.UserInterface; using Content.Shared.ActionBlocker; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Reagent; using Content.Shared.FixedPoint; using Content.Shared.Interaction; using Content.Shared.Popups; using Content.Shared.Random.Helpers; using Content.Shared.Sound; using Robust.Server.GameObjects; using Robust.Shared.Audio; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Player; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Chemistry.Components { /// /// Contains all the server-side logic for chem masters. See also . /// This includes initializing the component based on prototype data, and sending and receiving messages from the client. /// Messages sent to the client are used to update update the user interface for a component instance. /// Messages sent from the client are used to handle ui button presses. /// [RegisterComponent] [ComponentReference(typeof(IActivate))] [ComponentReference(typeof(IInteractUsing))] public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing { [ViewVariables] public ContainerSlot BeakerContainer = default!; [ViewVariables] public bool HasBeaker => BeakerContainer.ContainedEntity != null; [ViewVariables] private bool _bufferModeTransfer = true; [ViewVariables] private bool Powered => !Owner.TryGetComponent(out ApcPowerReceiverComponent? receiver) || receiver.Powered; [ViewVariables] private Solution BufferSolution => _bufferSolution ??= EntitySystem.Get().EnsureSolution(Owner.Uid, SolutionName); private Solution? _bufferSolution; [ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ChemMasterUiKey.Key); [DataField("clickSound")] private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg"); /// /// Called once per instance of this component. Gets references to any other components needed /// by this component and initializes it's UI and other data. /// protected override void Initialize() { base.Initialize(); if (UserInterface != null) { UserInterface.OnReceiveMessage += OnUiReceiveMessage; } // Name relied upon by construction graph machine.yml to ensure beaker doesn't get deleted BeakerContainer = ContainerHelpers.EnsureContainer(Owner, $"{Name}-reagentContainerContainer"); _bufferSolution = EntitySystem.Get().EnsureSolution(Owner.Uid, SolutionName); UpdateUserInterface(); } [Obsolete("Component Messages are deprecated, use Entity Events instead.")] public override void HandleMessage(ComponentMessage message, IComponent? component) { #pragma warning disable 618 base.HandleMessage(message, component); #pragma warning restore 618 switch (message) { case PowerChangedMessage: OnPowerChanged(); break; } } private void OnPowerChanged() { UpdateUserInterface(); } /// /// Handles ui messages from the client. For things such as button presses /// which interact with the world and require server action. /// /// A user interface message from the client. private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj) { if (obj.Session.AttachedEntity == null) { return; } var msg = (UiActionMessage) obj.Message; var needsPower = msg.action switch { UiAction.Eject => false, _ => true, }; if (!PlayerCanUseChemMaster(obj.Session.AttachedEntity, needsPower)) return; switch (msg.action) { case UiAction.Eject: TryEject(obj.Session.AttachedEntity); break; case UiAction.ChemButton: TransferReagent(msg.id, msg.amount, msg.isBuffer); break; case UiAction.Transfer: _bufferModeTransfer = true; UpdateUserInterface(); break; case UiAction.Discard: _bufferModeTransfer = false; UpdateUserInterface(); break; case UiAction.CreatePills: case UiAction.CreateBottles: TryCreatePackage(obj.Session.AttachedEntity, msg.action, msg.pillAmount, msg.bottleAmount); break; default: throw new ArgumentOutOfRangeException(); } ClickSound(); } /// /// Checks whether the player entity is able to use the chem master. /// /// The player entity. /// whether the device requires power /// Returns true if the entity can use the chem master, and false if it cannot. private bool PlayerCanUseChemMaster(IEntity? playerEntity, bool needsPower = true) { //Need player entity to check if they are still able to use the chem master if (playerEntity == null) return false; var actionBlocker = EntitySystem.Get(); //Check if player can interact in their current state if (!actionBlocker.CanInteract(playerEntity) || !actionBlocker.CanUse(playerEntity)) return false; //Check if device is powered if (needsPower && !Powered) return false; return true; } /// /// Gets component data to be used to update the user interface client-side. /// /// Returns a private ChemMasterBoundUserInterfaceState GetUserInterfaceState() { var beaker = BeakerContainer.ContainedEntity; if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) || !EntitySystem.Get().TryGetSolution(beaker.Uid, fits.Solution, out var beakerSolution)) { return new ChemMasterBoundUserInterfaceState(Powered, false, FixedPoint2.New(0), FixedPoint2.New(0), "", Owner.Name, new List(), BufferSolution.Contents, _bufferModeTransfer, BufferSolution.TotalVolume); } return new ChemMasterBoundUserInterfaceState(Powered, true, beakerSolution.CurrentVolume, beakerSolution.MaxVolume, beaker.Name, Owner.Name, beakerSolution.Contents, BufferSolution.Contents, _bufferModeTransfer, BufferSolution.TotalVolume); } public void UpdateUserInterface() { var state = GetUserInterfaceState(); UserInterface?.SetState(state); } /// /// If this component contains an entity with a , eject it. /// Tries to eject into user's hands first, then ejects onto chem master if both hands are full. /// public void TryEject(IEntity user) { if (!HasBeaker) return; var beaker = BeakerContainer.ContainedEntity; if (beaker is null) return; BeakerContainer.Remove(beaker); UpdateUserInterface(); if (!user.TryGetComponent(out var hands) || !beaker.TryGetComponent(out var item)) return; if (hands.CanPutInHand(item)) hands.PutInHand(item); } private void TransferReagent(string id, FixedPoint2 amount, bool isBuffer) { if (!HasBeaker && _bufferModeTransfer) return; var beaker = BeakerContainer.ContainedEntity; if (beaker is null || !beaker.TryGetComponent(out FitsInDispenserComponent? fits) || !EntitySystem.Get().TryGetSolution(beaker.Uid, fits.Solution, out var beakerSolution)) return; if (isBuffer) { foreach (var reagent in BufferSolution.Contents) { if (reagent.ReagentId == id) { FixedPoint2 actualAmount; if ( amount == FixedPoint2 .New(-1)) //amount is FixedPoint2.New(-1) when the client sends a message requesting to remove all solution from the container { actualAmount = FixedPoint2.Min(reagent.Quantity, beakerSolution.AvailableVolume); } else { actualAmount = FixedPoint2.Min(reagent.Quantity, amount, beakerSolution.AvailableVolume); } BufferSolution.RemoveReagent(id, actualAmount); if (_bufferModeTransfer) { EntitySystem.Get() .TryAddReagent(beaker.Uid, beakerSolution, id, actualAmount, out var _); // beakerSolution.Solution.AddReagent(id, actualAmount); } break; } } } else { foreach (var reagent in beakerSolution.Contents) { if (reagent.ReagentId == id) { FixedPoint2 actualAmount; if (amount == FixedPoint2.New(-1)) { actualAmount = reagent.Quantity; } else { actualAmount = FixedPoint2.Min(reagent.Quantity, amount); } EntitySystem.Get().TryRemoveReagent(beaker.Uid, beakerSolution, id, actualAmount); BufferSolution.AddReagent(id, actualAmount); break; } } } UpdateUserInterface(); } private void TryCreatePackage(IEntity user, UiAction action, int pillAmount, int bottleAmount) { if (BufferSolution.TotalVolume == 0) return; if (action == UiAction.CreateBottles) { var individualVolume = BufferSolution.TotalVolume / FixedPoint2.New(bottleAmount); if (individualVolume < FixedPoint2.New(1)) return; var actualVolume = FixedPoint2.Min(individualVolume, FixedPoint2.New(30)); for (int i = 0; i < bottleAmount; i++) { var bottle = Owner.EntityManager.SpawnEntity("ChemistryEmptyBottle01", Owner.Transform.Coordinates); var bufferSolution = BufferSolution.SplitSolution(actualVolume); var bottleSolution = EntitySystem.Get().EnsureSolution(bottle.Uid, "drink"); EntitySystem.Get().TryAddSolution(bottle.Uid, bottleSolution, bufferSolution); //Try to give them the bottle if (user.TryGetComponent(out var hands) && bottle.TryGetComponent(out var item)) { if (hands.CanPutInHand(item)) { hands.PutInHand(item); continue; } } //Put it on the floor bottle.Transform.Coordinates = user.Transform.Coordinates; //Give it an offset bottle.RandomOffset(0.2f); } } else //Pills { var individualVolume = BufferSolution.TotalVolume / FixedPoint2.New(pillAmount); if (individualVolume < FixedPoint2.New(1)) return; var actualVolume = FixedPoint2.Min(individualVolume, FixedPoint2.New(50)); for (int i = 0; i < pillAmount; i++) { var pill = Owner.EntityManager.SpawnEntity("pill", Owner.Transform.Coordinates); var bufferSolution = BufferSolution.SplitSolution(actualVolume); var pillSolution = EntitySystem.Get().EnsureSolution(pill.Uid, "food"); EntitySystem.Get().TryAddSolution(pill.Uid, pillSolution, bufferSolution); //Try to give them the bottle if (user.TryGetComponent(out var hands) && pill.TryGetComponent(out var item)) { if (hands.CanPutInHand(item)) { hands.PutInHand(item); continue; } } //Put it on the floor pill.Transform.Coordinates = user.Transform.Coordinates; //Give it an offset pill.RandomOffset(0.2f); } } UpdateUserInterface(); } /// /// Called when you click the owner entity with an empty hand. Opens the UI client-side if possible. /// /// Data relevant to the event such as the actor which triggered it. void IActivate.Activate(ActivateEventArgs args) { if (!args.User.TryGetComponent(out ActorComponent? actor)) { return; } if (!args.User.TryGetComponent(out IHandsComponent? hands)) { Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-activate-no-hands")); return; } var activeHandEntity = hands.GetActiveHand?.Owner; if (activeHandEntity == null) { UserInterface?.Open(actor.PlayerSession); } } /// /// Called when you click the owner entity with something in your active hand. If the entity in your hand /// contains a , if you have hands, and if the chem master doesn't already /// hold a container, it will be added to the chem master. /// /// Data relevant to the event such as the actor which triggered it. /// async Task IInteractUsing.InteractUsing(InteractUsingEventArgs args) { if (!args.User.TryGetComponent(out IHandsComponent? hands)) { Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-interact-using-no-hands")); return true; } if (hands.GetActiveHand == null) { Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-interact-using-nothing-in-hands")); return false; } var activeHandEntity = hands.GetActiveHand.Owner; if (activeHandEntity.HasComponent()) { if (HasBeaker) { Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-has-beaker-already-message")); } else if (!activeHandEntity.HasComponent()) { //If it can't fit in the chem master, don't put it in. For example, buckets and mop buckets can't fit. Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-container-too-large-message", ("container", activeHandEntity))); } else { BeakerContainer.Insert(activeHandEntity); UpdateUserInterface(); } } else { Owner.PopupMessage(args.User, Loc.GetString("chem-master-component-cannot-put-entity-message", ("entity", activeHandEntity))); // TBD: This is very definitely hax so that Construction & Wires get a chance to handle things. // When this is ECS'd, drop this in favour of proper prioritization. // Since this is a catch-all handler, that means do this last! // Also note ReagentDispenserComponent did something similar before I got here. return false; } return true; } private void ClickSound() { SoundSystem.Play(Filter.Pvs(Owner), _clickSound.GetSound(), Owner, AudioParams.Default.WithVolume(-2f)); } } }