Files
tbd-station-14/Content.Client/Damage/DamageVisualizerComponent.cs
2021-11-03 16:48:03 -07:00

28 lines
1010 B
C#

using System.Collections.Generic;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
namespace Content.Client.Damage
{
// Stores all the data for a DamageVisualizer.
//
// Storing it inside of the AppearanceComponent's data
// dictionary was too messy, but at least we can
// store it in the entity itself as a separate,
// dynamically added component.
[RegisterComponent]
public class DamageVisualizerDataComponent : Component
{
public override string Name => "DamageVisualizerData";
public List<object> TargetLayerMapKeys = new();
public bool Disabled = false;
public bool Valid = true;
public FixedPoint2 LastDamageThreshold = FixedPoint2.Zero;
public Dictionary<object, bool> DisabledLayers = new();
public Dictionary<object, string> LayerMapKeyStates = new();
public Dictionary<string, FixedPoint2> LastThresholdPerGroup = new();
public string TopMostLayerKey = default!;
}
}