87 lines
3.2 KiB
C#
87 lines
3.2 KiB
C#
using Content.Client.Items.Components;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Chemistry.Components
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{
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/// <summary>
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/// Client behavior for injectors & syringes. Used for item status on injectors
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/// </summary>
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[RegisterComponent]
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public class InjectorComponent : SharedInjectorComponent, IItemStatus
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{
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[ViewVariables] private FixedPoint2 CurrentVolume { get; set; }
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[ViewVariables] private FixedPoint2 TotalVolume { get; set; }
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[ViewVariables] private InjectorToggleMode CurrentMode { get; set; }
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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//Add/remove item status code
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Control IItemStatus.MakeControl() => new StatusControl(this);
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void IItemStatus.DestroyControl(Control control) { }
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//Handle net updates
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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if (curState is not InjectorComponentState state)
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{
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return;
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}
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CurrentVolume = state.CurrentVolume;
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TotalVolume = state.TotalVolume;
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CurrentMode = state.CurrentMode;
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_uiUpdateNeeded = true;
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}
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/// <summary>
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/// Item status control for injectors
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/// </summary>
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private sealed class StatusControl : Control
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{
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private readonly InjectorComponent _parent;
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private readonly RichTextLabel _label;
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public StatusControl(InjectorComponent parent)
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{
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_parent = parent;
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_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
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AddChild(_label);
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parent._uiUpdateNeeded = true;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!_parent._uiUpdateNeeded)
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{
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return;
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}
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_parent._uiUpdateNeeded = false;
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//Update current volume and injector state
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var modeStringLocalized = _parent.CurrentMode switch
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{
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InjectorToggleMode.Draw => Loc.GetString("injector-draw-text"),
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InjectorToggleMode.Inject => Loc.GetString("injector-inject-text"),
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_ => Loc.GetString("injector-invalid-injector-toggle-mode")
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};
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_label.SetMarkup(Loc.GetString("injector-volume-label",
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("currentVolume", _parent.CurrentVolume),
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("totalVolume", _parent.TotalVolume),
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("modeString", modeStringLocalized)));
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}
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}
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}
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}
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