using Content.Client.Items.Components; using Content.Client.Message; using Content.Client.Stylesheets; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Reagent; using Content.Shared.FixedPoint; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.GameObjects; using Robust.Shared.Localization; using Robust.Shared.Timing; using Robust.Shared.ViewVariables; namespace Content.Client.Chemistry.Components { /// /// Client behavior for injectors & syringes. Used for item status on injectors /// [RegisterComponent] public class InjectorComponent : SharedInjectorComponent, IItemStatus { [ViewVariables] private FixedPoint2 CurrentVolume { get; set; } [ViewVariables] private FixedPoint2 TotalVolume { get; set; } [ViewVariables] private InjectorToggleMode CurrentMode { get; set; } [ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded; //Add/remove item status code Control IItemStatus.MakeControl() => new StatusControl(this); void IItemStatus.DestroyControl(Control control) { } //Handle net updates public override void HandleComponentState(ComponentState? curState, ComponentState? nextState) { if (curState is not InjectorComponentState state) { return; } CurrentVolume = state.CurrentVolume; TotalVolume = state.TotalVolume; CurrentMode = state.CurrentMode; _uiUpdateNeeded = true; } /// /// Item status control for injectors /// private sealed class StatusControl : Control { private readonly InjectorComponent _parent; private readonly RichTextLabel _label; public StatusControl(InjectorComponent parent) { _parent = parent; _label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } }; AddChild(_label); parent._uiUpdateNeeded = true; } protected override void FrameUpdate(FrameEventArgs args) { base.FrameUpdate(args); if (!_parent._uiUpdateNeeded) { return; } _parent._uiUpdateNeeded = false; //Update current volume and injector state var modeStringLocalized = _parent.CurrentMode switch { InjectorToggleMode.Draw => Loc.GetString("injector-draw-text"), InjectorToggleMode.Inject => Loc.GetString("injector-inject-text"), _ => Loc.GetString("injector-invalid-injector-toggle-mode") }; _label.SetMarkup(Loc.GetString("injector-volume-label", ("currentVolume", _parent.CurrentVolume), ("totalVolume", _parent.TotalVolume), ("modeString", modeStringLocalized))); } } } }