Files
tbd-station-14/Content.Server/EntityEffects/Effects/Solution/AreaReactionEntityEffectSystem.cs
Princess Cheeseballs 4059c29ebc Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-10-12 21:23:42 +00:00

52 lines
2.2 KiB
C#

using Content.Server.Fluids.EntitySystems;
using Content.Server.Spreader;
using Content.Shared.Chemistry.Components;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Solution;
using Content.Shared.Maps;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
namespace Content.Server.EntityEffects.Effects.Solution;
/// <summary>
/// This effect creates smoke at this solution's position.
/// The amount of smoke created is modified by scale.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T,TEffect}"/>
public sealed partial class AreaReactionEntityEffectsSystem : EntityEffectSystem<SolutionComponent, AreaReactionEffect>
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly SharedTransformSystem _xform = default!;
[Dependency] private readonly SmokeSystem _smoke = default!;
[Dependency] private readonly SpreaderSystem _spreader = default!;
[Dependency] private readonly TurfSystem _turf = default!;
// TODO: A sane way to make Smoke without a solution.
protected override void Effect(Entity<SolutionComponent> entity, ref EntityEffectEvent<AreaReactionEffect> args)
{
var xform = Transform(entity);
var mapCoords = _xform.GetMapCoordinates(entity);
var spreadAmount = (int) Math.Max(0, Math.Ceiling(args.Scale / args.Effect.OverflowThreshold));
var effect = args.Effect;
if (!_mapManager.TryFindGridAt(mapCoords, out var gridUid, out var grid) ||
!_map.TryGetTileRef(gridUid, grid, xform.Coordinates, out var tileRef))
return;
if (_spreader.RequiresFloorToSpread(effect.PrototypeId.ToString()) && _turf.IsSpace(tileRef))
return;
var coords = _map.MapToGrid(gridUid, mapCoords);
var ent = Spawn(args.Effect.PrototypeId, coords.SnapToGrid());
_smoke.StartSmoke(ent, entity.Comp.Solution, args.Effect.Duration, spreadAmount);
_audio.PlayPvs(args.Effect.Sound, entity, AudioParams.Default.WithVariation(0.25f));
}
}