using Content.Server.Fluids.EntitySystems;
using Content.Server.Spreader;
using Content.Shared.Chemistry.Components;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.EntityEffects;
using Content.Shared.EntityEffects.Effects.Solution;
using Content.Shared.Maps;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
namespace Content.Server.EntityEffects.Effects.Solution;
///
/// This effect creates smoke at this solution's position.
/// The amount of smoke created is modified by scale.
///
///
public sealed partial class AreaReactionEntityEffectsSystem : EntityEffectSystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly SharedTransformSystem _xform = default!;
[Dependency] private readonly SmokeSystem _smoke = default!;
[Dependency] private readonly SpreaderSystem _spreader = default!;
[Dependency] private readonly TurfSystem _turf = default!;
// TODO: A sane way to make Smoke without a solution.
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
var xform = Transform(entity);
var mapCoords = _xform.GetMapCoordinates(entity);
var spreadAmount = (int) Math.Max(0, Math.Ceiling(args.Scale / args.Effect.OverflowThreshold));
var effect = args.Effect;
if (!_mapManager.TryFindGridAt(mapCoords, out var gridUid, out var grid) ||
!_map.TryGetTileRef(gridUid, grid, xform.Coordinates, out var tileRef))
return;
if (_spreader.RequiresFloorToSpread(effect.PrototypeId.ToString()) && _turf.IsSpace(tileRef))
return;
var coords = _map.MapToGrid(gridUid, mapCoords);
var ent = Spawn(args.Effect.PrototypeId, coords.SnapToGrid());
_smoke.StartSmoke(ent, entity.Comp.Solution, args.Effect.Duration, spreadAmount);
_audio.PlayPvs(args.Effect.Sound, entity, AudioParams.Default.WithVariation(0.25f));
}
}