* Added hair, facial hair, magic mirror * I forgot to commit the textures lmao * Use shader to fix hair color blending
40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
namespace Content.Shared.GameObjects
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{
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// Starting from 1000 to avoid crossover with engine.
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public static class ContentNetIDs
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{
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public const uint DAMAGEABLE = 1000;
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public const uint DESTRUCTIBLE = 1001;
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public const uint TEMPERATURE = 1002;
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public const uint HANDS = 1003;
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public const uint SOLUTION = 1004;
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public const uint STORAGE = 1005;
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public const uint INVENTORY = 1006;
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public const uint POWER_DEBUG_TOOL = 1007;
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public const uint CONSTRUCTOR = 1008;
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public const uint RANGED_WEAPON = 1010;
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public const uint CAMERA_RECOIL = 1011;
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public const uint SOUND = 1012;
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public const uint ITEM = 1013;
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public const uint CLOTHING = 1014;
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public const uint ENTITYSTORAGE = 1015;
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public const uint LATHE = 1016;
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public const uint LATHE_DATABASE = 1017;
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public const uint MATERIAL_STORAGE = 1018;
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public const uint HAND_TELEPORTER = 1019;
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public const uint VENDING_MACHINE = 1020;
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public const uint PROTOLATHE_DATABASE = 1021;
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public const uint TECHNOLOGY_DATABASE = 1022;
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public const uint RESEARCH_CONSOLE = 1023;
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public const uint WIRES = 1024;
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public const uint COMBATMODE = 1025;
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public const uint STATUSEFFECTS = 1026;
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public const uint OVERLAYEFFECTS = 1027;
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public const uint STOMACH = 1028;
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public const uint ITEMCOOLDOWN = 1029;
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public const uint CARGO_ORDER_DATABASE = 1030;
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public const uint GALACTIC_MARKET = 1031;
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public const uint HAIR = 1032;
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}
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}
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