Files
tbd-station-14/Content.Shared/SubFloor/SubFloorHideComponent.cs
2022-03-12 15:20:31 -07:00

54 lines
1.9 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.SubFloor
{
/// <summary>
/// Simple component that automatically hides the sibling
/// <see cref="SpriteComponent" /> when the tile it's on is not a sub floor
/// (plating).
/// </summary>
/// <seealso cref="P:Content.Shared.Maps.ContentTileDefinition.IsSubFloor" />
[NetworkedComponent]
[RegisterComponent]
[Friend(typeof(SharedSubFloorHideSystem))]
public sealed class SubFloorHideComponent : Component
{
/// <summary>
/// Whether the entity's current position has a "Floor-type" tile above its current position.
/// </summary>
[ViewVariables]
public bool IsUnderCover { get; set; } = false;
/// <summary>
/// Whether interactions with this entity should be blocked while it is under floor tiles.
/// </summary>
/// <remarks>
/// Useful for entities like vents, which are only partially hidden. Anchor attempts will still be blocked.
/// </remarks>
[DataField("blockInteractions")]
public bool BlockInteractions { get; set; } = true;
/// <summary>
/// Whether this entity's ambience should be disabled when underneath the floor.
/// </summary>
/// <remarks>
/// Useful for cables and piping, gives maint it's distinct noise.
/// </remarks>
[DataField("blockAmbience")]
public bool BlockAmbience { get; set; } = true;
/// <summary>
/// When revealed using some scanning tool, what transparency should be used to draw this item?
/// </summary>
[DataField("scannerTransparency")]
public float ScannerTransparency = 0.8f;
/// <summary>
/// The entities this subfloor is revealed by.
/// </summary>
[ViewVariables]
public HashSet<EntityUid> RevealedBy { get; set; } = new();
}
}