41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Shared.Random.Helpers
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{
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public static class SharedEntityExtensions
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{
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public static void RandomOffset(this EntityUid entity, float minX, float maxX, float minY, float maxY)
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{
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DebugTools.AssertNotNull(entity);
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DebugTools.Assert(minX <= maxX, $"Minimum X value ({minX}) must be smaller than or equal to the maximum X value ({maxX})");
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DebugTools.Assert(minY <= maxY, $"Minimum Y value ({minY}) must be smaller than or equal to the maximum Y value ({maxY})");
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var random = IoCManager.Resolve<IRobustRandom>();
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var randomX = random.NextFloat() * (maxX - minX) + minX;
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var randomY = random.NextFloat() * (maxY - minY) + minY;
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var offset = new Vector2(randomX, randomY);
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity).LocalPosition += offset;
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}
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public static void RandomOffset(this EntityUid entity, float min, float max)
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{
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DebugTools.AssertNotNull(entity);
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DebugTools.Assert(min <= max, $"Minimum value ({min}) must be smaller than or equal to the maximum value ({max})");
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entity.RandomOffset(min, max, min, max);
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}
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public static void RandomOffset(this EntityUid entity, float value)
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{
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value = Math.Abs(value);
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entity.RandomOffset(-value, value);
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}
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}
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}
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