using System; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Maths; using Robust.Shared.Random; using Robust.Shared.Utility; namespace Content.Shared.Random.Helpers { public static class SharedEntityExtensions { public static void RandomOffset(this EntityUid entity, float minX, float maxX, float minY, float maxY) { DebugTools.AssertNotNull(entity); DebugTools.Assert(minX <= maxX, $"Minimum X value ({minX}) must be smaller than or equal to the maximum X value ({maxX})"); DebugTools.Assert(minY <= maxY, $"Minimum Y value ({minY}) must be smaller than or equal to the maximum Y value ({maxY})"); var random = IoCManager.Resolve(); var randomX = random.NextFloat() * (maxX - minX) + minX; var randomY = random.NextFloat() * (maxY - minY) + minY; var offset = new Vector2(randomX, randomY); IoCManager.Resolve().GetComponent(entity).LocalPosition += offset; } public static void RandomOffset(this EntityUid entity, float min, float max) { DebugTools.AssertNotNull(entity); DebugTools.Assert(min <= max, $"Minimum value ({min}) must be smaller than or equal to the maximum value ({max})"); entity.RandomOffset(min, max, min, max); } public static void RandomOffset(this EntityUid entity, float value) { value = Math.Abs(value); entity.RandomOffset(-value, value); } } }