Files
tbd-station-14/Content.Shared/Ghost/SharedGhostSystem.cs
2022-03-09 17:40:07 +11:00

126 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.DragDrop;
using Content.Shared.Emoting;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Ghost
{
/// <summary>
/// System for the <see cref="SharedGhostComponent"/>.
/// Prevents ghosts from interacting when <see cref="SharedGhostComponent.CanGhostInteract"/> is false.
/// </summary>
public abstract class SharedGhostSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedGhostComponent, UseAttemptEvent>(OnAttempt);
SubscribeLocalEvent<SharedGhostComponent, InteractionAttemptEvent>(OnAttempt);
SubscribeLocalEvent<SharedGhostComponent, EmoteAttemptEvent>(OnAttempt);
SubscribeLocalEvent<SharedGhostComponent, DropAttemptEvent>(OnAttempt);
SubscribeLocalEvent<SharedGhostComponent, PickupAttemptEvent>(OnAttempt);
}
private void OnAttempt(EntityUid uid, SharedGhostComponent component, CancellableEntityEventArgs args)
{
if (!component.CanGhostInteract)
args.Cancel();
}
public void SetCanReturnToBody(SharedGhostComponent component, bool value)
{
component.CanReturnToBody = value;
}
}
/// <summary>
/// A client to server request to get places a ghost can warp to.
/// Response is sent via <see cref="GhostWarpsResponseEvent"/>
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostWarpsRequestEvent : EntityEventArgs
{
}
/// <summary>
/// A server to client response for a <see cref="GhostWarpsRequestEvent"/>.
/// Contains players, and locations a ghost can warp to
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostWarpsResponseEvent : EntityEventArgs
{
public GhostWarpsResponseEvent(List<string> locations, Dictionary<EntityUid, string> players)
{
Locations = locations;
Players = players;
}
/// <summary>
/// A list of location names that can be warped to.
/// </summary>
public List<string> Locations { get; }
/// <summary>
/// A dictionary containing the entity id, and name of players that can be warped to.
/// </summary>
public Dictionary<EntityUid, string> Players { get; }
}
/// <summary>
/// A client to server request for their ghost to be warped to a location
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostWarpToLocationRequestEvent : EntityEventArgs
{
/// <summary>
/// The location name to warp to.
/// </summary>
public string Name { get; }
public GhostWarpToLocationRequestEvent(string locationName)
{
Name = locationName;
}
}
/// <summary>
/// A client to server request for their ghost to be warped to an entity
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostWarpToTargetRequestEvent : EntityEventArgs
{
public EntityUid Target { get; }
public GhostWarpToTargetRequestEvent(EntityUid target)
{
Target = target;
}
}
/// <summary>
/// A client to server request for their ghost to return to body
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostReturnToBodyRequest : EntityEventArgs
{
}
/// <summary>
/// A server to client update with the available ghost role count
/// </summary>
[Serializable, NetSerializable]
public sealed class GhostUpdateGhostRoleCountEvent : EntityEventArgs
{
public int AvailableGhostRoles { get; }
public GhostUpdateGhostRoleCountEvent(int availableGhostRoleCount)
{
AvailableGhostRoles = availableGhostRoleCount;
}
}
}