31 lines
909 B
C#
31 lines
909 B
C#
using System;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Chemistry.Components
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{
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[NetworkedComponent()]
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public abstract class SharedHyposprayComponent : Component
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{
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[DataField("solutionName")]
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public string SolutionName = "hypospray";
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[Serializable, NetSerializable]
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protected sealed class HyposprayComponentState : ComponentState
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{
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public FixedPoint2 CurVolume { get; }
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public FixedPoint2 MaxVolume { get; }
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public HyposprayComponentState(FixedPoint2 curVolume, FixedPoint2 maxVolume)
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{
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CurVolume = curVolume;
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MaxVolume = maxVolume;
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}
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}
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}
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}
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