25 lines
1.1 KiB
C#
25 lines
1.1 KiB
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Chemistry.Components
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{
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/// Allows the entity with this component to be placed in a <c>SharedReagentDispenserComponent</c>.
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/// <para>Otherwise it's considered to be too large or the improper shape to fit.</para>
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/// <para>Allows us to have obscenely large containers that are harder to abuse in chem dispensers
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/// since they can't be placed directly in them.</para>
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/// <see cref="Dispenser.SharedReagentDispenserComponent"/>
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[RegisterComponent]
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[NetworkedComponent] // only needed for white-lists. Client doesn't actually need Solution data;
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public sealed class FitsInDispenserComponent : Component
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{
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/// <summary>
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/// Solution name that will interact with ReagentDispenserComponent.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("solution")]
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public string Solution { get; set; } = "default";
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}
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}
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