using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Shared.Chemistry.Components { /// Allows the entity with this component to be placed in a SharedReagentDispenserComponent. /// Otherwise it's considered to be too large or the improper shape to fit. /// Allows us to have obscenely large containers that are harder to abuse in chem dispensers /// since they can't be placed directly in them. /// [RegisterComponent] [NetworkedComponent] // only needed for white-lists. Client doesn't actually need Solution data; public sealed class FitsInDispenserComponent : Component { /// /// Solution name that will interact with ReagentDispenserComponent. /// [ViewVariables(VVAccess.ReadWrite)] [DataField("solution")] public string Solution { get; set; } = "default"; } }