using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Chemistry.Components
{
/// Allows the entity with this component to be placed in a SharedReagentDispenserComponent.
/// Otherwise it's considered to be too large or the improper shape to fit.
/// Allows us to have obscenely large containers that are harder to abuse in chem dispensers
/// since they can't be placed directly in them.
///
[RegisterComponent]
[NetworkedComponent] // only needed for white-lists. Client doesn't actually need Solution data;
public sealed class FitsInDispenserComponent : Component
{
///
/// Solution name that will interact with ReagentDispenserComponent.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("solution")]
public string Solution { get; set; } = "default";
}
}