Files
tbd-station-14/Content.Server/Power/Nodes/CableTerminalPortNode.cs
2022-02-16 18:23:23 +11:00

33 lines
1.0 KiB
C#

using System.Collections.Generic;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Power.Nodes
{
[DataDefinition]
public sealed class CableTerminalPortNode : Node
{
public override IEnumerable<Node> GetReachableNodes(TransformComponent xform,
EntityQuery<NodeContainerComponent> nodeQuery,
EntityQuery<TransformComponent> xformQuery,
IMapGrid? grid,
IEntityManager entMan)
{
if (!xform.Anchored || grid == null)
yield break;
var gridIndex = grid.TileIndicesFor(xform.Coordinates);
var nodes = NodeHelpers.GetCardinalNeighborNodes(nodeQuery, grid, gridIndex, includeSameTile: false);
foreach (var (_, node) in nodes)
{
if (node is CableTerminalNode)
yield return node;
}
}
}
}