141 lines
4.5 KiB
C#
141 lines
4.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Power.Pow3r;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.NodeGroups
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{
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public interface IApcNet : IBasePowerNet
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{
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void AddApc(ApcComponent apc);
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void RemoveApc(ApcComponent apc);
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void AddPowerProvider(ApcPowerProviderComponent provider);
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void RemovePowerProvider(ApcPowerProviderComponent provider);
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void QueueNetworkReconnect();
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GridId? GridId { get; }
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}
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[NodeGroup(NodeGroupID.Apc)]
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[UsedImplicitly]
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public sealed class ApcNet : BaseNetConnectorNodeGroup<IApcNet>, IApcNet
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{
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private readonly PowerNetSystem _powerNetSystem = EntitySystem.Get<PowerNetSystem>();
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[ViewVariables] public readonly List<ApcComponent> Apcs = new();
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[ViewVariables] public readonly List<ApcPowerProviderComponent> Providers = new();
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[ViewVariables] public readonly List<PowerConsumerComponent> Consumers = new();
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//Debug property
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[ViewVariables] private int TotalReceivers => Providers.Sum(provider => provider.LinkedReceivers.Count);
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[ViewVariables]
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private IEnumerable<ApcPowerReceiverComponent> AllReceivers =>
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Providers.SelectMany(provider => provider.LinkedReceivers);
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GridId? IApcNet.GridId => GridId;
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[ViewVariables]
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public PowerState.Network NetworkNode { get; } = new();
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public override void Initialize(Node sourceNode)
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{
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base.Initialize(sourceNode);
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_powerNetSystem.InitApcNet(this);
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}
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public override void AfterRemake(IEnumerable<IGrouping<INodeGroup?, Node>> newGroups)
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{
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base.AfterRemake(newGroups);
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_powerNetSystem.DestroyApcNet(this);
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}
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public void AddApc(ApcComponent apc)
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(apc.Owner, out PowerNetworkBatteryComponent? netBattery))
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netBattery.NetworkBattery.LinkedNetworkDischarging = default;
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QueueNetworkReconnect();
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Apcs.Add(apc);
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}
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public void RemoveApc(ApcComponent apc)
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(apc.Owner, out PowerNetworkBatteryComponent? netBattery))
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netBattery.NetworkBattery.LinkedNetworkDischarging = default;
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QueueNetworkReconnect();
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Apcs.Remove(apc);
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}
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public void AddPowerProvider(ApcPowerProviderComponent provider)
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{
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Providers.Add(provider);
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QueueNetworkReconnect();
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}
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public void RemovePowerProvider(ApcPowerProviderComponent provider)
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{
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Providers.Remove(provider);
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QueueNetworkReconnect();
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}
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public void AddConsumer(PowerConsumerComponent consumer)
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{
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consumer.NetworkLoad.LinkedNetwork = default;
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Consumers.Add(consumer);
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QueueNetworkReconnect();
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}
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public void RemoveConsumer(PowerConsumerComponent consumer)
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{
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consumer.NetworkLoad.LinkedNetwork = default;
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Consumers.Remove(consumer);
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QueueNetworkReconnect();
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}
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public void QueueNetworkReconnect()
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{
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_powerNetSystem.QueueReconnectApcNet(this);
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}
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protected override void SetNetConnectorNet(IBaseNetConnectorComponent<IApcNet> netConnectorComponent)
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{
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netConnectorComponent.Net = this;
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}
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public override string? GetDebugData()
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{
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// This is just recycling the multi-tool examine.
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var ps = _powerNetSystem.GetNetworkStatistics(NetworkNode);
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float storageRatio = ps.InStorageCurrent / Math.Max(ps.InStorageMax, 1.0f);
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float outStorageRatio = ps.OutStorageCurrent / Math.Max(ps.OutStorageMax, 1.0f);
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return @$"Current Supply: {ps.SupplyCurrent:G3}
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From Batteries: {ps.SupplyBatteries:G3}
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Theoretical Supply: {ps.SupplyTheoretical:G3}
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Ideal Consumption: {ps.Consumption:G3}
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Input Storage: {ps.InStorageCurrent:G3} / {ps.InStorageMax:G3} ({storageRatio:P1})
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Output Storage: {ps.OutStorageCurrent:G3} / {ps.OutStorageMax:G3} ({outStorageRatio:P1})";
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}
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}
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}
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