using System.Collections.Generic; using System.Linq; using Content.Server.NodeContainer.NodeGroups; using Content.Server.NodeContainer.Nodes; using Content.Server.Power.Components; using Content.Server.Power.EntitySystems; using Content.Server.Power.Pow3r; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.ViewVariables; namespace Content.Server.Power.NodeGroups { public interface IApcNet : IBasePowerNet { void AddApc(ApcComponent apc); void RemoveApc(ApcComponent apc); void AddPowerProvider(ApcPowerProviderComponent provider); void RemovePowerProvider(ApcPowerProviderComponent provider); void QueueNetworkReconnect(); GridId? GridId { get; } } [NodeGroup(NodeGroupID.Apc)] [UsedImplicitly] public sealed class ApcNet : BaseNetConnectorNodeGroup, IApcNet { private readonly PowerNetSystem _powerNetSystem = EntitySystem.Get(); [ViewVariables] public readonly List Apcs = new(); [ViewVariables] public readonly List Providers = new(); [ViewVariables] public readonly List Consumers = new(); //Debug property [ViewVariables] private int TotalReceivers => Providers.Sum(provider => provider.LinkedReceivers.Count); [ViewVariables] private IEnumerable AllReceivers => Providers.SelectMany(provider => provider.LinkedReceivers); GridId? IApcNet.GridId => GridId; [ViewVariables] public PowerState.Network NetworkNode { get; } = new(); public override void Initialize(Node sourceNode) { base.Initialize(sourceNode); _powerNetSystem.InitApcNet(this); } public override void AfterRemake(IEnumerable> newGroups) { base.AfterRemake(newGroups); _powerNetSystem.DestroyApcNet(this); } public void AddApc(ApcComponent apc) { if (IoCManager.Resolve().TryGetComponent(apc.Owner, out PowerNetworkBatteryComponent? netBattery)) netBattery.NetworkBattery.LinkedNetworkDischarging = default; QueueNetworkReconnect(); Apcs.Add(apc); } public void RemoveApc(ApcComponent apc) { if (IoCManager.Resolve().TryGetComponent(apc.Owner, out PowerNetworkBatteryComponent? netBattery)) netBattery.NetworkBattery.LinkedNetworkDischarging = default; QueueNetworkReconnect(); Apcs.Remove(apc); } public void AddPowerProvider(ApcPowerProviderComponent provider) { Providers.Add(provider); QueueNetworkReconnect(); } public void RemovePowerProvider(ApcPowerProviderComponent provider) { Providers.Remove(provider); QueueNetworkReconnect(); } public void AddConsumer(PowerConsumerComponent consumer) { consumer.NetworkLoad.LinkedNetwork = default; Consumers.Add(consumer); QueueNetworkReconnect(); } public void RemoveConsumer(PowerConsumerComponent consumer) { consumer.NetworkLoad.LinkedNetwork = default; Consumers.Remove(consumer); QueueNetworkReconnect(); } public void QueueNetworkReconnect() { _powerNetSystem.QueueReconnectApcNet(this); } protected override void SetNetConnectorNet(IBaseNetConnectorComponent netConnectorComponent) { netConnectorComponent.Net = this; } public override string? GetDebugData() { // This is just recycling the multi-tool examine. var ps = _powerNetSystem.GetNetworkStatistics(NetworkNode); float storageRatio = ps.InStorageCurrent / Math.Max(ps.InStorageMax, 1.0f); float outStorageRatio = ps.OutStorageCurrent / Math.Max(ps.OutStorageMax, 1.0f); return @$"Current Supply: {ps.SupplyCurrent:G3} From Batteries: {ps.SupplyBatteries:G3} Theoretical Supply: {ps.SupplyTheoretical:G3} Ideal Consumption: {ps.Consumption:G3} Input Storage: {ps.InStorageCurrent:G3} / {ps.InStorageMax:G3} ({storageRatio:P1}) Output Storage: {ps.OutStorageCurrent:G3} / {ps.OutStorageMax:G3} ({outStorageRatio:P1})"; } } }