23 lines
923 B
C#
23 lines
923 B
C#
using Content.Server.Nutrition.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Nutrition.Components
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{
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/// <summary>
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/// A food item with this component will be forcefully fed to anyone
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/// </summary>
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[RegisterComponent, Friend(typeof(ForcefeedOnCollideSystem))]
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public sealed class ForcefeedOnCollideComponent : Component
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{
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/// <summary>
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/// Since this component is primarily used by the pneumatic cannon, which adds this comp on throw start
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/// and wants to remove it on throw end, this is set to false. However, you're free to change it if you want
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/// something that can -always- be forcefed on collide, or something.
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/// </summary>
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[DataField("removeOnThrowEnd")]
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public bool RemoveOnThrowEnd = true;
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}
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}
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