38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using System;
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using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.State;
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using Robust.Shared.GameObjects;
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namespace Content.Server.MobState.States
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{
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public sealed class NormalMobState : SharedNormalMobState
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{
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public override void UpdateState(EntityUid entity, FixedPoint2 threshold, IEntityManager entityManager)
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{
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base.UpdateState(entity, threshold, entityManager);
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if (!entityManager.TryGetComponent(entity, out DamageableComponent? damageable))
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{
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return;
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}
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if (!entityManager.TryGetComponent(entity, out MobStateComponent? stateComponent))
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{
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return;
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}
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short modifier = 0;
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if (stateComponent.TryGetEarliestIncapacitatedState(threshold, out _, out var earliestThreshold))
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{
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modifier = (short) (damageable.TotalDamage / (earliestThreshold / 7f));
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}
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EntitySystem.Get<AlertsSystem>().ShowAlert(entity, AlertType.HumanHealth, modifier);
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}
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}
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}
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