84 lines
2.6 KiB
C#
84 lines
2.6 KiB
C#
using Content.Server.DoAfter;
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using Content.Server.Mining.Components;
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using Content.Shared.Damage;
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using Content.Shared.Interaction;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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namespace Content.Server.Mining;
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public sealed class MineableSystem : EntitySystem
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{
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MineableComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<MiningDoafterCancel>(OnDoafterCancel);
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SubscribeLocalEvent<MiningDoafterSuccess>(OnDoafterSuccess);
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}
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private void OnInteractUsing(EntityUid uid, MineableComponent component, InteractUsingEvent args)
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{
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if (!TryComp<PickaxeComponent>(args.Used, out var pickaxe))
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return;
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// Can't mine too many entities at once.
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if (pickaxe.MaxMiningEntities < pickaxe.MiningEntities.Count + 1)
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return;
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// Can't mine one object multiple times.
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if (!pickaxe.MiningEntities.Add(uid))
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return;
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var doAfter = new DoAfterEventArgs(args.User, component.BaseMineTime * pickaxe.MiningTimeMultiplier, default, uid)
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{
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BreakOnDamage = true,
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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MovementThreshold = 0.5f,
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BroadcastCancelledEvent = new MiningDoafterCancel() { Pickaxe = args.Used, Rock = uid },
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BroadcastFinishedEvent = new MiningDoafterSuccess() { Pickaxe = args.Used, Rock = uid }
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};
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_doAfterSystem.DoAfter(doAfter);
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}
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private void OnDoafterSuccess(MiningDoafterSuccess ev)
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{
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if (!TryComp(ev.Pickaxe, out PickaxeComponent? pickaxe))
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return;
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_damageableSystem.TryChangeDamage(ev.Rock, pickaxe.Damage);
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SoundSystem.Play(Filter.Pvs(ev.Rock), pickaxe.MiningSound.GetSound(), ev.Rock, AudioParams.Default);
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pickaxe.MiningEntities.Remove(ev.Rock);
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}
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private void OnDoafterCancel(MiningDoafterCancel ev)
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{
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if (!TryComp(ev.Pickaxe, out PickaxeComponent? pickaxe))
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return;
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pickaxe.MiningEntities.Remove(ev.Rock);
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}
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}
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// grumble grumble
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public sealed class MiningDoafterSuccess : EntityEventArgs
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{
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public EntityUid Pickaxe;
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public EntityUid Rock;
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}
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public sealed class MiningDoafterCancel : EntityEventArgs
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{
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public EntityUid Pickaxe;
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public EntityUid Rock;
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}
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