Files
tbd-station-14/Content.Server/Access/AccessReaderChangeMessage.cs
2021-12-05 18:09:01 +01:00

18 lines
383 B
C#

using Robust.Shared.GameObjects;
namespace Content.Server.Access
{
public sealed class AccessReaderChangeMessage : EntityEventArgs
{
public EntityUid Sender { get; }
public bool Enabled { get; }
public AccessReaderChangeMessage(EntityUid entity, bool enabled)
{
Sender = entity;
Enabled = enabled;
}
}
}