Files
tbd-station-14/Content.Client/Decals/DecalSystem.cs
metalgearsloth 5b53b69191 Decal rendering improvements (#6704)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-02-20 17:39:33 +11:00

135 lines
4.6 KiB
C#

using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Map;
using Robust.Shared.Utility;
namespace Content.Client.Decals
{
public sealed class DecalSystem : SharedDecalSystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly SharedTransformSystem _transforms = default!;
[Dependency] private readonly SpriteSystem _sprites = default!;
private DecalOverlay _overlay = default!;
public Dictionary<GridId, SortedDictionary<int, SortedDictionary<uint, Decal>>> DecalRenderIndex = new();
private Dictionary<GridId, Dictionary<uint, int>> DecalZIndexIndex = new();
public override void Initialize()
{
base.Initialize();
_overlay = new DecalOverlay(this, _transforms, _sprites, EntityManager, MapManager, PrototypeManager);
_overlayManager.AddOverlay(_overlay);
SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);
SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
SubscribeLocalEvent<GridRemovalEvent>(OnGridRemoval);
}
public void ToggleOverlay()
{
if (_overlayManager.HasOverlay<DecalOverlay>())
{
_overlayManager.RemoveOverlay(_overlay);
}
else
{
_overlayManager.AddOverlay(_overlay);
}
}
private void OnGridRemoval(GridRemovalEvent ev)
{
DecalRenderIndex.Remove(ev.GridId);
DecalZIndexIndex.Remove(ev.GridId);
}
private void OnGridInitialize(GridInitializeEvent ev)
{
DecalRenderIndex[ev.GridId] = new();
DecalZIndexIndex[ev.GridId] = new();
}
public override void Shutdown()
{
base.Shutdown();
_overlayManager.RemoveOverlay(_overlay);
}
protected override bool RemoveDecalHook(GridId gridId, uint uid)
{
RemoveDecalFromRenderIndex(gridId, uid);
return base.RemoveDecalHook(gridId, uid);
}
private void RemoveDecalFromRenderIndex(GridId gridId, uint uid)
{
var zIndex = DecalZIndexIndex[gridId][uid];
DecalRenderIndex[gridId][zIndex].Remove(uid);
if (DecalRenderIndex[gridId][zIndex].Count == 0)
DecalRenderIndex[gridId].Remove(zIndex);
DecalZIndexIndex[gridId].Remove(uid);
}
private void OnChunkUpdate(DecalChunkUpdateEvent ev)
{
foreach (var (gridId, gridChunks) in ev.Data)
{
var chunkCollection = ChunkCollection(gridId);
foreach (var (indices, newChunkData) in gridChunks)
{
if (chunkCollection.TryGetValue(indices, out var chunk))
{
var removedUids = new HashSet<uint>(chunk.Keys);
removedUids.ExceptWith(newChunkData.Keys);
foreach (var removedUid in removedUids)
{
RemoveDecalFromRenderIndex(gridId, removedUid);
}
}
foreach (var (uid, decal) in newChunkData)
{
if (!DecalRenderIndex[gridId].ContainsKey(decal.ZIndex))
DecalRenderIndex[gridId][decal.ZIndex] = new();
if (DecalZIndexIndex.TryGetValue(gridId, out var values) &&
values.TryGetValue(uid, out var zIndex))
{
DecalRenderIndex[gridId][zIndex].Remove(uid);
}
DecalRenderIndex[gridId][decal.ZIndex][uid] = decal;
DecalZIndexIndex[gridId][uid] = decal.ZIndex;
ChunkIndex[gridId][uid] = indices;
}
chunkCollection[indices] = newChunkData;
}
// Now we'll cull old chunks out of range as the server will send them to us anyway.
var toRemove = new RemQueue<Vector2i>();
foreach (var (index, _) in chunkCollection)
{
if (gridChunks.ContainsKey(index)) continue;
toRemove.Add(index);
}
foreach (var index in toRemove)
{
chunkCollection.Remove(index);
}
}
}
}
}