Files
tbd-station-14/Content.Client/Decals/DecalOverlay.cs
metalgearsloth 5b53b69191 Decal rendering improvements (#6704)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-02-20 17:39:33 +11:00

79 lines
2.7 KiB
C#

using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.Decals
{
public sealed class DecalOverlay : Overlay
{
private readonly DecalSystem _decals;
private readonly SharedTransformSystem _transform;
private readonly SpriteSystem _sprites;
private readonly IEntityManager _entManager;
private readonly IMapManager _mapManager;
private readonly IPrototypeManager _prototypeManager;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
public DecalOverlay(
DecalSystem decals,
SharedTransformSystem transforms,
SpriteSystem sprites,
IEntityManager entManager,
IMapManager mapManager,
IPrototypeManager prototypeManager)
{
_decals = decals;
_transform = transforms;
_sprites = sprites;
_entManager = entManager;
_mapManager = mapManager;
_prototypeManager = prototypeManager;
}
protected override void Draw(in OverlayDrawArgs args)
{
var handle = args.WorldHandle;
Dictionary<string, SpriteSpecifier> cachedTextures = new();
SpriteSpecifier GetSpriteSpecifier(string id)
{
if (cachedTextures.TryGetValue(id, out var spriteSpecifier))
return spriteSpecifier;
spriteSpecifier = _prototypeManager.Index<DecalPrototype>(id).Sprite;
cachedTextures.Add(id, spriteSpecifier);
return spriteSpecifier;
}
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
foreach (var (gridId, zIndexDictionary) in _decals.DecalRenderIndex)
{
var gridUid = _mapManager.GetGridEuid(gridId);
var xform = xformQuery.GetComponent(gridUid);
handle.SetTransform(_transform.GetWorldMatrix(xform));
foreach (var (_, decals) in zIndexDictionary)
{
foreach (var (_, decal) in decals)
{
var spriteSpecifier = GetSpriteSpecifier(decal.Id);
if (decal.Angle.Equals(Angle.Zero))
handle.DrawTexture(_sprites.Frame0(spriteSpecifier), decal.Coordinates, decal.Color);
else
handle.DrawTexture(_sprites.Frame0(spriteSpecifier), decal.Coordinates, decal.Angle, decal.Color);
}
}
}
}
}
}