using Content.Shared.Decals; using Robust.Client.GameObjects; using Robust.Client.Graphics; using Robust.Shared.Enums; using Robust.Shared.Map; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Client.Decals { public sealed class DecalOverlay : Overlay { private readonly DecalSystem _decals; private readonly SharedTransformSystem _transform; private readonly SpriteSystem _sprites; private readonly IEntityManager _entManager; private readonly IMapManager _mapManager; private readonly IPrototypeManager _prototypeManager; public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities; public DecalOverlay( DecalSystem decals, SharedTransformSystem transforms, SpriteSystem sprites, IEntityManager entManager, IMapManager mapManager, IPrototypeManager prototypeManager) { _decals = decals; _transform = transforms; _sprites = sprites; _entManager = entManager; _mapManager = mapManager; _prototypeManager = prototypeManager; } protected override void Draw(in OverlayDrawArgs args) { var handle = args.WorldHandle; Dictionary cachedTextures = new(); SpriteSpecifier GetSpriteSpecifier(string id) { if (cachedTextures.TryGetValue(id, out var spriteSpecifier)) return spriteSpecifier; spriteSpecifier = _prototypeManager.Index(id).Sprite; cachedTextures.Add(id, spriteSpecifier); return spriteSpecifier; } var xformQuery = _entManager.GetEntityQuery(); foreach (var (gridId, zIndexDictionary) in _decals.DecalRenderIndex) { var gridUid = _mapManager.GetGridEuid(gridId); var xform = xformQuery.GetComponent(gridUid); handle.SetTransform(_transform.GetWorldMatrix(xform)); foreach (var (_, decals) in zIndexDictionary) { foreach (var (_, decal) in decals) { var spriteSpecifier = GetSpriteSpecifier(decal.Id); if (decal.Angle.Equals(Angle.Zero)) handle.DrawTexture(_sprites.Frame0(spriteSpecifier), decal.Coordinates, decal.Color); else handle.DrawTexture(_sprites.Frame0(spriteSpecifier), decal.Coordinates, decal.Angle, decal.Color); } } } } } }