33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Atmos.Visualizers
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{
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[UsedImplicitly]
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public abstract class EnabledAtmosDeviceVisualizer : AppearanceVisualizer
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{
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[DataField("disabledState")]
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private string _disabledState = string.Empty;
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[DataField("enabledState")]
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private string _enabledState = string.Empty;
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protected abstract object LayerMap { get; }
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protected abstract Enum DataKey { get; }
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var entities = IoCManager.Resolve<IEntityManager>();
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if (!entities.TryGetComponent(component.Owner, out ISpriteComponent? sprite))
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return;
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if(component.TryGetData(DataKey, out bool enabled) && sprite.LayerMapTryGet(LayerMap, out var layer))
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sprite.LayerSetState(layer, enabled ? _enabledState : _disabledState);
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}
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}
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}
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