Files
tbd-station-14/Content.Client/Audio/ContentAudioSystem.cs
metalgearsloth 3a4adfa410 Fix audio occlusion
This was previously being done on every SoundComponent.
2021-08-11 19:20:49 +10:00

16 lines
384 B
C#

using Content.Shared.Physics;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.Audio
{
public sealed class ContentAudioSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
Get<AudioSystem>().OcclusionCollisionMask = (int) CollisionGroup.Impassable;
}
}
}