Files
tbd-station-14/Content.Server/GameTicking/Rules/Components/NinjaRuleComponent.cs
deltanedas 37c5020a71 move ninja objectives code into generic antag system (#20186)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-21 07:33:18 -07:00

26 lines
919 B
C#

using Content.Server.Ninja.Systems;
using Content.Shared.Communications;
using Robust.Shared.Audio;
namespace Content.Server.GameTicking.Rules.Components;
/// <summary>
/// Stores some configuration used by the ninja system.
/// Objectives and roundend summary are handled by <see cref="GenericAntagRuleComponent/">.
/// </summary>
[RegisterComponent, Access(typeof(SpaceNinjaSystem))]
public sealed partial class NinjaRuleComponent : Component
{
/// <summary>
/// List of threats that can be called in. Copied onto <see cref="CommsHackerComponent"/> when gloves are enabled.
/// </summary>
[DataField(required: true)]
public List<Threat> Threats = new();
/// <summary>
/// Sound played when making the player a ninja via antag control or ghost role
/// </summary>
[DataField]
public SoundSpecifier? GreetingSound = new SoundPathSpecifier("/Audio/Misc/ninja_greeting.ogg");
}