using Content.Server.Ninja.Systems;
using Content.Shared.Communications;
using Robust.Shared.Audio;
namespace Content.Server.GameTicking.Rules.Components;
///
/// Stores some configuration used by the ninja system.
/// Objectives and roundend summary are handled by .
///
[RegisterComponent, Access(typeof(SpaceNinjaSystem))]
public sealed partial class NinjaRuleComponent : Component
{
///
/// List of threats that can be called in. Copied onto when gloves are enabled.
///
[DataField(required: true)]
public List Threats = new();
///
/// Sound played when making the player a ninja via antag control or ghost role
///
[DataField]
public SoundSpecifier? GreetingSound = new SoundPathSpecifier("/Audio/Misc/ninja_greeting.ogg");
}