Files
tbd-station-14/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Hotspot.cs
Kevin Zheng 45349e3c0d Add gas recyclers (#9934)
* Add RemoveVolume()

RemoveVolume(vol) captures the common pattern of:

    air.RemoveRatio(vol / air.Volume)

Change existing code to use this method where appropriate.

* Add gas recyclers

Gas recyclers catalyze the conversion of CO2 and N2O to O2 and N2. The
gas recycler component takes waste gas from the input net and releases
the result into the output net.

To make things more fun, the input net must be pressurized to 3 MPa and
heated to at least 300 C; otherwise, no reaction will occur.

Game-mechanic wise, gas recyclers contain the catalyst for the
conversion reaction, and therefore, requires no external power. However,
the external pumps and heaters required to make the reaction happen
still do.

* Fix gas recyclers

Fix negative sqrt, fix pressure check after remove.
2022-09-11 18:02:01 -05:00

173 lines
6.4 KiB
C#

using Content.Server.Atmos.Components;
using Content.Server.Atmos.Reactions;
using Content.Shared.Atmos;
using Content.Shared.Audio;
using Robust.Shared.Audio;
using Robust.Shared.Map;
using Robust.Shared.Player;
namespace Content.Server.Atmos.EntitySystems
{
public sealed partial class AtmosphereSystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
private const int HotspotSoundCooldownCycles = 200;
private int _hotspotSoundCooldown = 0;
[ViewVariables(VVAccess.ReadWrite)]
public string? HotspotSound { get; private set; } = "/Audio/Effects/fire.ogg";
private void ProcessHotspot(GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile)
{
if (!tile.Hotspot.Valid)
{
gridAtmosphere.HotspotTiles.Remove(tile);
return;
}
if (!tile.Excited)
{
AddActiveTile(gridAtmosphere, tile);
}
if (!tile.Hotspot.SkippedFirstProcess)
{
tile.Hotspot.SkippedFirstProcess = true;
return;
}
if(tile.ExcitedGroup != null)
ExcitedGroupResetCooldowns(tile.ExcitedGroup);
if ((tile.Hotspot.Temperature < Atmospherics.FireMinimumTemperatureToExist) || (tile.Hotspot.Volume <= 1f)
|| tile.Air == null || tile.Air.GetMoles(Gas.Oxygen) < 0.5f || (tile.Air.GetMoles(Gas.Plasma) < 0.5f && tile.Air.GetMoles(Gas.Tritium) < 0.5f))
{
tile.Hotspot = new Hotspot();
InvalidateVisuals(tile.GridIndex, tile.GridIndices);
return;
}
PerformHotspotExposure(tile);
if (tile.Hotspot.Bypassing)
{
tile.Hotspot.State = 3;
// TODO ATMOS: Burn tile here
if (tile.Air.Temperature > Atmospherics.FireMinimumTemperatureToSpread)
{
var radiatedTemperature = tile.Air.Temperature * Atmospherics.FireSpreadRadiosityScale;
foreach (var otherTile in tile.AdjacentTiles)
{
// TODO ATMOS: This is sus. Suss this out.
if (otherTile == null)
continue;
if(!otherTile.Hotspot.Valid)
HotspotExpose(gridAtmosphere, otherTile, radiatedTemperature, Atmospherics.CellVolume/4);
}
}
}
else
{
tile.Hotspot.State = (byte) (tile.Hotspot.Volume > Atmospherics.CellVolume * 0.4f ? 2 : 1);
}
if (tile.Hotspot.Temperature > tile.MaxFireTemperatureSustained)
tile.MaxFireTemperatureSustained = tile.Hotspot.Temperature;
if (_hotspotSoundCooldown++ == 0 && !string.IsNullOrEmpty(HotspotSound))
{
var coordinates = tile.GridIndices.ToEntityCoordinates(tile.GridIndex, _mapManager);
// A few details on the audio parameters for fire.
// The greater the fire state, the lesser the pitch variation.
// The greater the fire state, the greater the volume.
SoundSystem.Play(HotspotSound, Filter.Pvs(coordinates),
coordinates, AudioHelpers.WithVariation(0.15f/tile.Hotspot.State).WithVolume(-5f + 5f * tile.Hotspot.State));
}
if (_hotspotSoundCooldown > HotspotSoundCooldownCycles)
_hotspotSoundCooldown = 0;
// TODO ATMOS Maybe destroy location here?
}
private void HotspotExpose(GridAtmosphereComponent gridAtmosphere, TileAtmosphere tile, float exposedTemperature, float exposedVolume, bool soh = false)
{
if (tile.Air == null)
return;
var oxygen = tile.Air.GetMoles(Gas.Oxygen);
if (oxygen < 0.5f)
return;
var plasma = tile.Air.GetMoles(Gas.Plasma);
var tritium = tile.Air.GetMoles(Gas.Tritium);
if (tile.Hotspot.Valid)
{
if (soh)
{
if (plasma > 0.5f || tritium > 0.5f)
{
if (tile.Hotspot.Temperature < exposedTemperature)
tile.Hotspot.Temperature = exposedTemperature;
if (tile.Hotspot.Volume < exposedVolume)
tile.Hotspot.Volume = exposedVolume;
}
}
return;
}
if ((exposedTemperature > Atmospherics.PlasmaMinimumBurnTemperature) && (plasma > 0.5f || tritium > 0.5f))
{
tile.Hotspot = new Hotspot
{
Volume = exposedVolume * 25f,
Temperature = exposedTemperature,
SkippedFirstProcess = tile.CurrentCycle > gridAtmosphere.UpdateCounter,
Valid = true,
State = 1
};
AddActiveTile(gridAtmosphere, tile);
gridAtmosphere.HotspotTiles.Add(tile);
}
}
private void PerformHotspotExposure(TileAtmosphere tile)
{
if (tile.Air == null || !tile.Hotspot.Valid) return;
tile.Hotspot.Bypassing = tile.Hotspot.SkippedFirstProcess && tile.Hotspot.Volume > tile.Air.Volume*0.95f;
if (tile.Hotspot.Bypassing)
{
tile.Hotspot.Volume = tile.Air.ReactionResults[GasReaction.Fire] * Atmospherics.FireGrowthRate;
tile.Hotspot.Temperature = tile.Air.Temperature;
}
else
{
var affected = tile.Air.RemoveVolume(tile.Hotspot.Volume);
affected.Temperature = tile.Hotspot.Temperature;
React(affected, tile);
tile.Hotspot.Temperature = affected.Temperature;
tile.Hotspot.Volume = affected.ReactionResults[GasReaction.Fire] * Atmospherics.FireGrowthRate;
Merge(tile.Air, affected);
}
var fireEvent = new TileFireEvent(tile.Hotspot.Temperature, tile.Hotspot.Volume);
foreach (var entity in _lookup.GetEntitiesIntersecting(tile.GridIndex, tile.GridIndices))
{
RaiseLocalEvent(entity, ref fireEvent, false);
}
}
}
}