Files
tbd-station-14/Content.Client/Stack/StackSystem.cs
Nemanja 98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00

81 lines
3.0 KiB
C#

using System.Linq;
using Content.Client.Items;
using Content.Client.Storage.Systems;
using Content.Shared.Stacks;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Stack
{
[UsedImplicitly]
public sealed class StackSystem : SharedStackSystem
{
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly ItemCounterSystem _counterSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StackComponent, ItemStatusCollectMessage>(OnItemStatus);
SubscribeLocalEvent<StackComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnItemStatus(EntityUid uid, StackComponent component, ItemStatusCollectMessage args)
{
args.Controls.Add(new StackStatusControl(component));
}
public override void SetCount(EntityUid uid, int amount, StackComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
base.SetCount(uid, amount, component);
if (component.Lingering &&
TryComp<SpriteComponent>(uid, out var sprite))
{
// tint the stack gray and make it transparent if it's lingering.
var color = component.Count == 0 && component.Lingering
? Color.DarkGray.WithAlpha(0.65f)
: Color.White;
for (var i = 0; i < sprite.AllLayers.Count(); i++)
{
sprite.LayerSetColor(i, color);
}
}
// TODO PREDICT ENTITY DELETION: This should really just be a normal entity deletion call.
if (component.Count <= 0 && !component.Lingering)
{
Xform.DetachParentToNull(uid, Transform(uid));
return;
}
component.UiUpdateNeeded = true;
}
private void OnAppearanceChange(EntityUid uid, StackComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null || comp.LayerStates.Count < 1)
return;
// Skip processing if no actual
if (!_appearanceSystem.TryGetData<int>(uid, StackVisuals.Actual, out var actual, args.Component))
return;
if (!_appearanceSystem.TryGetData<int>(uid, StackVisuals.MaxCount, out var maxCount, args.Component))
maxCount = comp.LayerStates.Count;
if (!_appearanceSystem.TryGetData<bool>(uid, StackVisuals.Hide, out var hidden, args.Component))
hidden = false;
if (comp.IsComposite)
_counterSystem.ProcessCompositeSprite(uid, actual, maxCount, comp.LayerStates, hidden, sprite: args.Sprite);
else
_counterSystem.ProcessOpaqueSprite(uid, comp.BaseLayer, actual, maxCount, comp.LayerStates, hidden, sprite: args.Sprite);
}
}
}